@stroval said:okay for the first in my series of questions:
I am thinking of introducing Airships(questions about the mechanics of the actual ships will follow ;p)
should Airship captains use boating or a new type of skill?
soltakss said:Definitely a new skill.
Whether it should be Piloting or Piloting (Airship) depends on if you intend to introduce other types of flying machines. If all you will ever have is Airships then Piloting is fine. If you are planning on planes and helicopters then Piloting () is a better way to go.
alex_greene said:As for the rest of character development, how about the starter profession of Airshipman? It'd have to have the Civilised background, unless you would care to consider a Civilised version of the Nomadic lifestyle - Mendicant, perhaps? - and the profession should have the following bonuses:-
Common Skills: Athletics +20%, Lore (regional) +5%, Evade +10%, Perception +30%.
Combat Styles: 1H Bludgeon, Bludgeon and Shield (no sharp objects!)
Advanced Skills: Acrobatics +20%, Piloting, plus select two from Lore (other), Language (other), Engineering, Mechanisms
Starting Money: 4D6 x 100 SP (includes hazard pay!)
In the above case, it's a matter of considering their training and background.@stroval said:alex_greene said:As for the rest of character development, how about the starter profession of Airshipman? It'd have to have the Civilised background, unless you would care to consider a Civilised version of the Nomadic lifestyle - Mendicant, perhaps? - and the profession should have the following bonuses:-
Common Skills: Athletics +20%, Lore (regional) +5%, Evade +10%, Perception +30%.
Combat Styles: 1H Bludgeon, Bludgeon and Shield (no sharp objects!)
Advanced Skills: Acrobatics +20%, Piloting, plus select two from Lore (other), Language (other), Engineering, Mechanisms
Starting Money: 4D6 x 100 SP (includes hazard pay!)
Interesting. I am still confused at how you decide the number of skills to choose when making a new profession and the max percentage each one contributes. Thats why I was asking for a homebrewers guide at my first thread
Common Skills: Athletics +20%, Lore (regional) +5%, Evade +10%, Perception +30%.
Combat Styles: 1H Bludgeon, Bludgeon and Shield (no sharp objects!)
Advanced Skills: Acrobatics +20%, Piloting, plus select two from Lore (other), Language (other), Engineering, Mechanisms
@stroval said:Interesting. I am still confused at how you decide the number of skills to choose when making a new profession and the max percentage each one contributes. Thats why I was asking for a homebrewers guide at my first thread
Loz said:Common Skills: Athletics +20%, Lore (regional) +5%, Evade +10%, Perception +30%.
Combat Styles: 1H Bludgeon, Bludgeon and Shield (no sharp objects!)
Advanced Skills: Acrobatics +20%, Piloting, plus select two from Lore (other), Language (other), Engineering, Mechanisms
This is unbalanced when compared with other Legend/MRQII professions. It totals +125 when most non-magical professions total +50.
A skill-set for Aviator that's better balanced would be:
Common: Athletics +5%, Evade +5%, Lore (Regional)+5%, Perception +5%
Combat Style: Dashing Aviator (Mace, Club, Shield) +10%
Advanced: Piloting, plus select one from: Acrobatics, Engineering, Lore (Astronomy), Lore (Navigation), Language (Other), Mechanisms, Survival.
soltakss said:@stroval said:Interesting. I am still confused at how you decide the number of skills to choose when making a new profession and the max percentage each one contributes. Thats why I was asking for a homebrewers guide at my first thread
I am currently working on a supplement which, amongst other things, has guidelines on creating new backgrounds, professions, non-humans and general homebrew advice. It won't be heavily detailed, as I think these things should have a very light touch, but it should help.
I ve noticed that some professions total 50%, but thats not the case for all,which had me wondering if its meant to be more random...
Loz said:I ve noticed that some professions total 50%, but thats not the case for all,which had me wondering if its meant to be more random...
Which ones don't total +50?
Loz said:Pete and I took great care to ensure that each profession was balanced in terms of skill distribution. So, unless someone involved in Legend's conversion changed things, then they should still remain balanced.
They are still balanced. This is one of the things about Legend which makes it incredibly easy to create new backgrounds and professions. The hardest part is thinking of the skills, the easiest part is getting them to add up to 50, or 200 for a background.