Hi, I've tried playing the latest version of Paranoia (does it have an official designation to separate it from previous versions?), and we ran in to an issue.
In the Dealing With NPCs section the rules refer to NPC skills, but then doesn't go in to how these are supposed to interact with the task resolution system.
Can we get some clarification on how the designers use NPC skills to inform setting difficulty levels? Even if the response is simple a clear "wing it", that would be helpful.
In the Dealing With NPCs section the rules refer to NPC skills, but then doesn't go in to how these are supposed to interact with the task resolution system.
Can we get some clarification on how the designers use NPC skills to inform setting difficulty levels? Even if the response is simple a clear "wing it", that would be helpful.