fusor said:
I don't think it's as rigid a definition as you claim it to be. Realism is definitely a big part of it, as I said, but some people seem to take it to mean "if there's even a slightest deviation from reality then it's not hard science fiction" which is utter nonsense - 2001 is hard scifi even though it has Monoliths magically making apes intelligent. The point is, the effort must be made. If it tries to be realistic and maybe slips up in a couple of places for dramatic effect then who cares - it's still basically hard scifi. And whether that's "the realism is important and people must deal with the consequences" or "we're going to consider all the possible effects of this in the setting and make it as internally consistent as possible" doesn't really matter - maybe there's "hard physical scifi" and "hard social scifi".
What they have in common though is that they don't just armwave things away - they think things through and deal with the consequences.
“2001” was certainly Hard Science Fiction, at least for its day... However, evaluated in a modern context, it
does have its problems.
I’m not going to argue the monoliths... those are a plot device, pure and simple. They may be
baseless, but no one can say they are
factually wrong; it’s
factually wrong I have a problem with, not merely
baseless.
The
year of 2001 has
long since passed. No Artificial Intelligences the likes of HAL exist or
have existed. Siri may be quite impressive, but
she’s no HAL. The scientific and technological basis for “2001” has been
outright disproven; no massive roto-grav space stations, no manned missions
even to Mars, and the approach to fulfilling the “2001” mission would have been done by semiautonomous rovers, delivered by ion drive, and managed by a ground-crew on Earth, like Pathfinder, Spirit, and Opportunity were. Evaluated from a modern perspective, it’s initial “Hard”ness has eroded into mush; nothing about that movie lived up to the year 2001, and even if you pushed the “title date” of the movie into the future,
we wouldn’t have done that mission that way anyway.
And that’s
exactly the problem with Traveller. It’s assumptions about how science and technology would develop are outright
obsolete, and need to be shot and left for dead in the cold hard ground. Just like a middleschooler might naively be annoyed at Stanley Kubrik for how “his version of NASA did that mission all wrong”, fresh new RPG gamers are going to look at Traveller and wonder, “What’s
wrong with these authors??? How am I supposed to take this
seriously?!?!?!”.
The “Hard”ness of “2001”
when it was new should
not be questioned by
anyone; nor should its current “Hard”ness ever be
defended; it’s a lovely movie, but, today, it’s as Soft as Star Trek.