dmccoy1693 said:
Traveller has nothing to worry about Starfinder. Traveller is Science Fiction where Starfinder will be Science Fantasy.
One is centaurs in space and anthropomorphic creatures as playable alien races and a faster than light system that no one can say has any basis in reality. The other ... :shock: ... oops.
:wink: :lol:
Seriously though, one is a math game where you have to make sure everything is balanced. the other can be easily improved. One has levels; the other doesn't. One uses a d20 where rolling any particular number on the die is just as likely where the other uses 2d6 which has a weighted average of being average. The systems vary greatly and I doubt that one is really going to pull people away from the other.
Just to make sure we’re all on the same page...
No one can say the
Traveller FTL has any basis in reality either; it relies upon a property of matter that
does not exist, or is even
theorized to exist;
if it existed,
then Traveller Jump Physics could work in real life... but
it doesn’t, so
they don’t. Jump Physics is Traveller’s “One Tiny Lie”. Reactionless Drives are its “One Big Lie”; any realistic assessment of them proves that it’s madness.
If we’re really going to argue about how many of what kind of dice should be used, the
realistic answer is at least 3 dice to get that nice normal curve, number of sides according to system preference, and
everything else is just fantasy according to preference, 2d6 and d20 included. The
only thing that would be
more realistic is if the dice rolling included some sort of inverse-square-law mechanic that didn’t have to be mathed out... that’s a bit of a unicorn just now, though.
I see this as a good development that has come too late. If it came earlier, it could have encouraged Mongoose to rebuild the equipment list according to the actual scientific and technological developments at our TL, filtering out everything realism has made obsolete in Traveller’s equipment so that it could appeal to a modern audience with realistic expectations of what equipment should do; which would distinguish it from softer sci-fi games like Paizo’s. Instead, we still have ship’s computers that are far bigger than the toaster-sized boxes they should be, and other absurdities that inhibit gameplay for non-fanboys. While I expect something more in the vein of Star Frontiers, if they get a realistic equipment list and shipbuilding system, that’s a very good case for me to dump Traveller, which seems determined to pander to “fanboy nostalgia for the retro-future”.