ShawnDriscoll
Cosmic Mongoose
Easy. Mongoose Traveler is not a simulator. It's a role-playing game. I've never used math for the ships it does have in the rules. And players certainly don't care about all that.fusor said:- My ship uses chemical rockets to get around and reaction mass. Tell me how to calculate travel times and reaction mass loss using Mongoose Traveller.
If you can imagine doing such feats, why can't you imagine what you'll need for it? No one else can solve your imaginary problem at the table. Again. Players don't care how much mass something is. If an argument happens at a table about it, something else is going on there instead of role-play.fusor said:- I want to make a setting where ships travel using HyperDrive through another dimension that has "terrain" in that is defined by stars and planets and other masses. Show me the hyperdrive tables, advice for the effects of such a drive on a setting, and how to calculate the mass of the hyperdrive engines for a ship.
You just said what your character is doing. Except for the rules part that the character doesn't concern them self with. There are no rules for opening car doors in the game either. Yet characters always seem to find ways into them.fusor said:- Rules for uploaded intelligences, and how they can download into vehicles, robots or biological bodies.
Analysis paralysis.fusor said:(maybe these are in expansions like High Guard, I don't know. But they're not in the corebook).