legozhodani
Banded Mongoose
Do people actually play RPGs in shops? Odd, never heard of that. Not something I've ever come across at all. 

legozhodani said:Do people actually play RPGs in shops? Odd, never heard of that. Not something I've ever come across at all.![]()
There are places I go to that don't always have just Warhammer wargaming.legozhodani said:Do people actually play RPGs in shops? Odd, never heard of that. Not something I've ever come across at all.![]()
The same here. When I still lived in Augsburg, a city with ca. 250,000 inhabitants, I often visited the only game shop there, but now here in Sonthofen, with only about 25,000 inhabitants, the next game shop is many hours per car away ...legozhodani said:So few game shops left near me it's always been house or pub for me as a venue.
Reynard said:My regular gaming store has mostly weekend gaming but some people get permission to host events during the week. What the stores get is publicity for their game wares.
ShawnDriscoll said:They cling onto Classic Traveller. Not Mongoose, which is still here.
Tenacious-Techhunter said:How about you invite some of those people to this conversation so your statement can be relevant?Reynard said:Same people who find Traveller science so incredulous and game damaging find it pure genius when Star Trek have tiny, low power teleporters and starships able to travel 60 parsecs instantly or Star Wars having a planet size weapon firing energy weapons through hyperspace at several different star systems and people could clearly see those energy streaks from other star system. The level of suspension of disbelief seems a bit biased. Oh, did I say a bit?
Traveller works, people play it and have fun. Still stands on its own blemishes and all.
Reynard said:To my left in my living room is a tall book shelf of RPGs including all editions of Traveller
Nerhesi said:Tenacious-Techhunter said:How about you invite some of those people to this conversation so your statement can be relevant?Reynard said:Same people who find Traveller science so incredulous and game damaging find it pure genius when Star Trek have tiny, low power teleporters and starships able to travel 60 parsecs instantly or Star Wars having a planet size weapon firing energy weapons through hyperspace at several different star systems and people could clearly see those energy streaks from other star system. The level of suspension of disbelief seems a bit biased. Oh, did I say a bit?
Traveller works, people play it and have fun. Still stands on its own blemishes and all.
I have a couple of those that I see weekly. Exactly as Reynard indicated.
They find starwars great because it doesn't bother with silly explanations. Both those individuals have post secondary degrees (Physics and applied Physics - one an enthusiast and a Software Architect, one a professional in his field).
It is simply adhoc bias to be able to state "X" is plausible and "Y" is not. Starwars doesn't bother trying to explain what is plausible or what is not - Magic shields, weapons, force powers, faster than light-across-galaxy-communication etc, giant planet-ships with lasers that blast planets, etc... Traveller sometimes rather dips back and forth between handwavium and then trying to give serious explanations.
I prefer Traveller of course - but what is key to me is internal consistency. I like the approach of "establish handwavium, then apply logical consequence" - which is why I slightly prefer traveller .
When was Traveller ever connected with Realism and Hard Science Fiction? And what rules have changed in it that disconnected it from what it was connected to? You want Traveller to be something it never was to begin with. Which means you actually want Traveller to be like ever other sci-fi RPG out there then. Read Agent of the Imperium. That is what Traveller is, and is going to continue to be, for a very long time.Tenacious-Techhunter said:Traveller needs to grow up, and renew its connection with Realism and Hard Science Fiction, and recognize that its foundation has met the limits of its longevity, and is badly in need of replacement.
Hmm...right now the Traveller Core Rulebook is a "Platinum Seller" on DTRPG, one of the 0,53% best selling of all titles on DTRPG. While I cannot foresee the future market performance of Traveller, right now it does rather well, with no evidence that it has somehow failed to convince potential buyers and players of its merits.Tenacious-Techhunter said:Otherwise, modern kids are just going to look up planets on HabCat, assume the authors of Traveller are stupid, and not just old, and not want to play it.
Plus, referees can always make their Traveller sessions use "hard sci-fi", if that's what they want, without needing rules to do it.rust2 said:Frankly, I very much doubt that more realism and a harder approach to science in Traveller's fictional universe would do any good, mainly because I do not see any comparatively successful hard science fiction roleplaying game on the market