fusor said:
Lysander said:
There's a reason I seldom read anything Traveller related because of some of the types sci-fi RPGs tend to attract.
Says the guy throwing insults at someone who wishes that Traveller was more flexible and had more options.
Strikes me that I've yet to call someone else a "Troll" on multiple occasions whom I might disagree with...as have you. I recognize that self-awareness is a relatively rare trait, though.
Regardless, when I read these debates I always question whether those who, essentially, want to run simulations (their personal simulations, btw) have ever played the game with other people. Traveller is, well, Traveller. It's not Eclipse Phase (I'm hoping to play it in the near future with our group since I love "Altered Carbon") or Transhuman Space. No doubt worthwhile games in their own right, I'm sure.
The game that some want isn't Traveller. That's all well and good that they want to make it something other than what it is but my suggestion is that they build their own game....though my guess is that few ultimately choose to play in it....at least for very long. I have played in, quite literally, 1,000 RPG game sessions (with living, breathing people sitting across the table) usually with 6-10 others with an average session lasting 3-5 hours since I discovered RPGs post law school (having solely been a wargamer previously). I'm not sure if that's good thing or represents a misspent life but, nonetheless, as I actually calculate the rough numbers - it's around 1,000. A diverse table consisting of lawyers, teachers, businessmen, truck drivers, carpenters, football coaches, computer analysts, high school dropouts, college students (one a Cal Berkley physics student - great kid...now a great grown-up), etc. - probably 15-20% of those games I personally ran. People came and went as their lives changed, were transferred, etc. - but it's always hovered at 6-10 people every weekly (sometimes bi-weekly) session. Probably 200 or so of those games were Traveller games, btw. We play every Monday and have for over 20 years (we miss 3-4 weeks annually due to holidays, etc.).
It took no particular genius to understand that the players were there to have fun......and that it wasn't about ME. It wasn't a laboratory for me to put the players through the latest rendition of string theory or quantum physics. It certainly wasn't a place to show myself as the smartest guy in the room....far from it - I'd give the truck driver that as regards core intelligence. The smartest amongst them were as well informed as anyone here but they weren't there to play in a simulation either (mine or anyone else's). They were (prepare to be shocked) there to have a good time and hang with their buddies. More than in other types of RPGs it always seems to me that some sci-fi rpg players (perhaps a misnomer because I doubt they actually "play") forget that, by their very nature, tabletop RPGs are intended to be a fundamentally social activity. Perhaps that explains the general overall popularity of fantasy vs. sci- fi.
We did, many years ago, have "that guy" in our game. Since he didn't play well with others he didn't last very long.
No doubt he posts a lot these days about how he can make most any RPG better....since he likely still has time on his hands. I'm sure he has also designed several tens of thousands of vehicles using "Fire, Fusion and Steel"...and, no doubt, found fault with them all. The rest of us just haven't had the time since we're too busy playing.