new/old sorcery spell

blitz

Mongoose
Drain

This spell is used to exhaust a target. Each point of magnitude causes the target to drop one fatigue level. Additional targets require additional points of magnitude. To drop two targets two fatigue levels, the spell will have to have a magnitude of four. The fatigue level lasts for the duration of the spell, at which time the target will recover normally. A successful resilience test ignores the spell.
 
Heh, nice attack spell. Unfortunately the fatigue system in previous RQs was never so accurate as to make it a widely accepted way to knock your foe out.

One criticism: affecting multiple target is achieved by using the Manipulation (Combine) skill. Maybe the best way to make extra levels beyond 5 useful is to decrease the Resilience roll by -10% per level.
 
I really like this one.

Could even throw a thing in that every 2 levels restores a level of fatigue to the caster or a person he is touching.

Or a magic point per level, or the option of either.
 
One criticism: affecting multiple target is achieved by using the Manipulation (Combine) skill. Maybe the best way to make extra levels beyond 5 useful is to decrease the Resilience roll by -10% per level.

I think you mean that multiple targets is achieved with the Manipulation (targets), and you would be right. The reason for needing additional magnitude per target isn't that there are only 5 fatigue leves, making extra Magnitude points worthless. It's that it is a pretty powerfull spell, and only powerful sorcerers should be able to affect a lot of targets.

Decreasing the resilience roll can already be done with overcharging, but I do like Weasel's suggestion. Perhaps every point of magnitude over 5 raises the spell casters fatigue level by one.[/quote]
 
I think 1 fatigue level per magnitude is way overpowered - a caster with a 41% magnitude could reduce a fresh target to debilitated - which is a borderline autokill condition.

At the least I would limit it to 1 fatigue level per 2 points of magnitude, then you would need 91 in Magnitude and the spell to debilitate a fresh character.

Keep in mind that the penalties for fatigue are pretty significant as they stand, so even at lower magnitudes it is still a very nice spell, and if the target is already fatigued you can still debilitate him. Plus you can always cast it on the same target a second time. I would take this spell at 1 fatigue level per 2 magnitude in a heartbeat - I think everyone and their brother would take it a 1 fatigue level per 1 magnitude.
 
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