New ideas on suppression : new rule ideas

soulman

Mongoose
In the basic rules any damage dice that rolled a 2+ is suppression, which can lose you a action...

But it does not cover types of weapon of solider state of mind, the following ideas i had in my head last night instead of sleeping..!!!

New Rules

Suppression is based on the type of weapons being used...
IE/

Single shot 5+
rapid fire 4+
burst 3+
full auto 2+

This would work very well in WW2 games...

WEAPON STATS

Kar 98 1d6 suppress 5+
M1 Rilfe 1d6 supress 4+
smg 2d6 supress 3+
mg42 3d6 supress 2+
bar 2d6 supress 3+
bren 2d6 supress 3+

Modern

m4 1d6 supress 3+
m16 1d6 supress 4+
pistol 1d6 supress 5+
shotgun 1d6 surpress 4+
ak47 1d6 surpress 3+
mp5 2d6 surpress 3+
saw 2d6 surpress 2+


STATE OF MIND

If you wished you could also add+1/-1 for untrained soldiers and Elite as well..

IE/

Usa marine shooting at insurgent in cover with m4
Insurgent 3+ now 5+ to hit in Cover ( if using untrained rules )
Any roll of 3+ will surpress, and hits on 5+

Insurgent shoots back at marine in cover
marine 4+ now 6+ in cover, supress on 4+
which is 3+ for ak +1 for higher trained soldier

As you can see from the above the marine shooting skill now shows, and the fact that when under fire is training pulls him though.

So what are your thoughts, i have not changed the basic Evo rules, but now you have shooting and training ( suppression )

This means for ww2 troop/weapon types and over periods like the falklands, troops stand out....

Over to you for your thoughts, i think i`m onto a winner...
 
Hello old soldier, at last you like one of my rules..!!!! :-)

I`m now pleased i did not get any sleep last night over it, the rules ideas of course have not been play tested, but, now looks good for ww2

Yes adding state of mind, adds a second level to it, best to keep it weapon based..

Fingers crossed, others like the ideas too, and adds extra fun to this good game system

Cheers mate
 
Anybody play tested my new suppression rules out at all...?

For WW2

Kar 98 30" 1d6 suppress : 5+
mp40 15" 2d6 sup 3+
mg43 40" 4d6 sup 3+

lee enfield 30" 1d6 sup 5+
sten 15" 2d6 sup 3+
bren 30" 2d6 sup 3+

M1 rifle 25" 1d6 sup 4+
m1 carbine 20" 1d6 sup 4+
thompson 15" 2d6 sup 3+
bar 30" 2d6 sup 3+

MODERN

mp5 15" 2d6 sup 3+
uzi 10" 2d6 sup 3+
m4 20" 1d6 sup 3+
m16a4 25" 1d6 sup 4+
ak47 20" 1d6 sup 3+
m14 30" 1d6 sup 4+
m40a3 40" 1d6 sup 5+
sa80 20" 1d6 sup 3+
saw 30" 2d6 sup 3+

Grenades 1d6 sup 2+ inside/ 3+ outside

As you can see you mainly get suppressed in cover, or killed in the open, only automatic weapons can suppress in the open
ie/ target 4+/ 3+ suppressed...

As you see you don`t get suppressed in the open, only when using cover, so i think it adds the option of cover, or movment, if you think about it one fireteam suppresses the enemy in cover ( target 6+ supp 3+ )
when the other team flanks...?

Your thoughts...?

Alan
 
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