A new edition of Block War is now available, full of lots of new tweaks and rules. As always, you can grab it from http://www.mongoosepublishing.com/pdf/jdblockwar.pdf
WereRogue said:How does the Slippery Talent interact with the Injury Roll made at the end of a campaign game? If he "always returns to his force at the end of a fight.", "No matter how badly injured he is", does that ignore the Dead results as well as any "The Hero must miss the next X games"?
-Ken
Greg Smith said:Do the other Dark Judges suffer from Mortis' Decaying Touch? Do robots and vehicles?
This was actually do to the translation of the old Gangs of Mega City 1 arrest rules. They were a little more in depth yet simple, and happened when a model is removed due to injury from the table. So heroes and judges could be arrested, with the amount of time they serve (games missed) dependant on the Rep score.Fattdex said:Logic'd!That's highly conditional though. I guess it future proofs any other arrest rule.
Greg Smith said:If a figure has +6 mutant armour and pad armour (+4), does this equate to +7 armour?
richardcarr2 said:If the stunt was a 2x special action it would stop some of this.
cfirpi said:Greg Smith said:If a figure has +6 mutant armour and pad armour (+4), does this equate to +7 armour?
The mutant rules as written. You use one or the other. The bonus to using the mutation armor is you get a +1 armor bonus when wearing other armor.
Greg Smith said:So by having +6 mutant armour and 5 points leather, armour can be +7. With two psi talents, it can go up to +11. Nice!