New E-Mines as defined by S+P

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katadder said:
IIRC only 2 ships have one shots e-mines, the rest have the slow loading version.

I'm guessing the two one shot e-mines are the G'Quan and Bin'Tak?

I do hope that the G'Quan at least gets a boost in it's other guns. It's already a sub-par ship and loosing ionic e-mines is a much greater loss for it than the gain of a one shot weapon system with less AD despite the AP and TD trait.

Not sure on the Bin'Tak. It's pretty strong already so replacing the ionics with the more explosive mines while downgrading it should still leave it as a viable ship in theory just due to the horrendous number of guns it has.

So what about the G'Vrahn? It currently has a fast loading e-mine system. How are e-mines working for it? Downgraded to slow loading?
 
So... how do we know that the variants are dissappearing?

Oh, and perhaps some of you didn't notice, but the article also mentions that the Narns secondary weapons systems are getting a huge boost(and are getting additional mounts apparently) so they become absolutely deadly if the enemy gets too close.

Oh, and lets look at the bright side... the Dag'kar is actually worth taking now if you like your emines.
 
Dag'Kar might be useful that is. Remember that E-Mines are loosing AD and the Dag'Kar as it is has very low crew, damage, and hull scores for a Raid level ship meaning it pops easily. On the other hand if it's getting a boost in crew and damage combined with the ability to toss e-mines around it might be useful. It'll also probably be the only viable fighter clearance ship in the game which could potentially be useful in higher priority engagements if the Poseidon, Morshin, and other carriers really are going to be born "hard" as we're being told.
 
chaos0xomega said:
So... how do we know that the variants are dissappearing?

Oh, and perhaps some of you didn't notice, but the article also mentions that the Narns secondary weapons systems are getting a huge boost(and are getting additional mounts apparently) so they become absolutely deadly if the enemy gets too close.

Oh, and lets look at the bright side... the Dag'kar is actually worth taking now if you like your emines.

well i believe one of the other playtesters already siad the variants are dissapearing.
 
katadder said:
chaos0xomega said:
So... how do we know that the variants are dissappearing?

Oh, and perhaps some of you didn't notice, but the article also mentions that the Narns secondary weapons systems are getting a huge boost(and are getting additional mounts apparently) so they become absolutely deadly if the enemy gets too close.

Oh, and lets look at the bright side... the Dag'kar is actually worth taking now if you like your emines.

well i believe one of the other playtesters already siad the variants are dissapearing.
Is it just G'Quan variants that are dissapearing or are all the variant ships going to be gone meaning each model just represents a single ship?
 
aah i thought he meant e-mine variants as this topic is e-mines :)
there are some variant ships disappearing throughout a few of the fleet lists, but the Narn IIRC are not losing any of theirs.
the g'quan variants will hopefully be more useful to you now, much as the command omega was made useful.
 
katadder said:
aah i thought he meant e-mine variants as this topic is e-mines :)
there are some variant ships disappearing throughout a few of the fleet lists, but the Narn IIRC are not losing any of theirs.
the g'quan variants will hopefully be more useful to you now, much as the command omega was made useful.
Yeah, I like the new Command Omega.

And while I'm a Narn player I hope they aren't made useful like the Troligan has been made useful, namely via making them horribly broken. I want a good game, not a game where I look at what ships are in each fleet and know that unless someone makes a horrible mistake or has terrible luck with crit roles he can't lose.
 
the troligan for 1e was thrown out there with no testing that we know of.
the g'quan variants work out ok IMO now.
if things are broken I tend to say they are -like i still dont like e-mines, overpower IMO, especially against ISA or minbari
 
There are currently no e-mine variants in 2e. Several underused Centauri ship variants have disappeared. No Narn ship variants have gone. (disclaimer anything in 2e may still change).
 
katadder said:
the troligan for 1e was thrown out there with no testing that we know of.
the g'quan variants work out ok IMO now.
if things are broken I tend to say they are -like i still dont like e-mines, overpower IMO, especially against ISA or minbari

not necearily overpowered, more like more effective.
if the G'Quan halved it's AD to 8, fires hitting 3 WS's with it's e-mines, will hit with 4, thats a 6-6 after adaptive armour, yup, it's a blow for the WS's, but then they did just get caught in a nuclear blast! in return they can unlead at minimum 3 Neutron lasers dice (maybe more) and then stay out of ark of the boresight and they are home free :-). . . No, I know it won't be that easy, but this IS a warship shooting a raid ship. conversely, look at it shooting a victory, minmal scratch, shooting a sharlin, 12-12 is a lot, but then the narn could miss stealth for a couple of turns, and boom, no more G'Quan. swings and roundabouts.
 
katadder said:
aah i thought he meant e-mine variants as this topic is e-mines :)
there are some variant ships disappearing throughout a few of the fleet lists, but the Narn IIRC are not losing any of theirs.
the g'quan variants will hopefully be more useful to you now, much as the command omega was made useful.

I did mean emines...
 
Greg Smith said:
There are currently no e-mine variants in 2e. Several underused Centauri ship variants have disappeared. No Narn ship variants have gone. (disclaimer anything in 2e may still change).

and at least one overused varient - from previous thread about the Prefect
 
Ripple said:
Angelus, your ignoring above posts (and statements made elsewhere)... the AD are going down.

So...

One shot
Less AD

Perhaps it is the number of systems that is being reduced not the number of AD? Currently a G'Quan has two e-mine launchers with 6AD each. Removing 1 launcher would half the total e-mine AD on the ship, but then the remining launcher could gain a couple of AD and the overall e-mine AD would still decrease.
 
How about the non-narn regime mine-slinger?

Is this ta-ta to the Takata? (and you try saying that half-a-dozen times quickly)
 
The Brakiri gravitic mine and Narn pulsar mine don't undergo such radical changes (if they change at all).

It is the Energy Mine weapon, not the trait that changes.
 
Oh my... More gooder. No more leaving my fighter models at home when I play against Narn. Yay! No more narn self targeting their e-mines (not unless they like PAIN). This gives me all sorts of hope. Now I just wait for it to be dashed...

SERGE
 
pwrserge said:
Oh my... More gooder. No more leaving my fighter models at home when I play against Narn. Yay! No more narn self targeting their e-mines (not unless they like PAIN). This gives me all sorts of hope. Now I just wait for it to be dashed...

SERGE
Pulsar mines. With Hull 4 being safer a G'Karith or two is viable now. :twisted:
 
Yeah, Im not sure how many people will start bringing fighters against the Narn, if the G'Karith's Mines stay the same, then what Narn player would not bring at least one along for fighter clearing duties, leaving the heavy hitting one-shot emines for anti-ship duties.
 
Celisasu said:
pwrserge said:
Oh my... More gooder. No more leaving my fighter models at home when I play against Narn. Yay! No more narn self targeting their e-mines (not unless they like PAIN). This gives me all sorts of hope. Now I just wait for it to be dashed...

SERGE
Pulsar mines. With Hull 4 being safer a G'Karith or two is viable now. :twisted:

Unless there is some other rule change, fighters will still be tough against the Narn as you'll probably also see more Dag'Kars for long-range fighter clearance and general area bombardment. Remember they CAN reload their mines and Hull4 is no longer the death-sentence it once was. Sounds like the poor Dag'Kar goes from the red-headed stepchild to a viable Narn raid level choice.

The E-Mine changes do keep people from e-mining their own ships to clear fighters though. You'll do more damage to yourself than the fighters ever will. Note that it is still sound to have a G'Karith pulsar-mine your own ships due to the lower damage.

Tzarevitch
 
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