New E-Mines as defined by S+P

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That is a possitive, I like the G'Karith model, but rarely use it as a cheap skirmisher, it will become a very good choice against fighter heavy fleets
*now it will go get upgraded to battle level and never get picked! :lol:
 
But you can ram?...would think maybe a CQ check would be appropriate maybe...but a G'Karith surrounded by T-Bolts should be able to see its own death coming and try the 'last desperate act' kind of defense. Eh...not that big a deal.

Ripple
 
But you can ram?...would think maybe a CQ check would be appropriate maybe...but a G'Karith surrounded by T-Bolts should be able to see its own death coming and try the 'last desperate act' kind of defense. Eh...not that big a deal.

Selfdestruction? Thats no Narn Stil
 
Tzarevitch said:
Unless there is some other rule change, fighters will still be tough against the Narn as you'll probably also see more Dag'Kars for long-range fighter clearance and general area bombardment.

AP, TD mines are a bit of a waste on fighters, I'd rather throw them against ships. A G'Karith or two, as others have said, is likely to become escort of choice in most Narn fleets against fighter heavy opponents.
 
A narn skirmish-priority ship that's not a Ka'T**! excellent.....

That and being able to use a Dag'Kar, as noted, to unload a substantial number of Triple Damage Nukes.........I can hear Minbari players wincing from here....
 
no more than the narn player winces when the whitestars get in a rear arc :-) (more than 8" away)
 
Yeah...I wish there was fewer systems set up as rock paper scissors. There is no way to scale those. I have dodge and so pay with half my hits...I have emine that does TD...just lose foul dodge man. Especially if the WS is staying at 12ish crew. If it reduced dodge that would help.

Stealth is harder...only thing you could really do is put in a scatter die roll to help there.

Ah well...viva la ACtA...rock paper scissors or not.

Ripple
 
G'Karith pulsar mines will form an interesting match between Narn and EA. Since EA fighters have afterburner they can get into range before a pulsar mine hits them although they'll almost certainly be killed after they get their barrage off(Pulsar Mines only have 20" instead of the e-mine 30"). Narn players of course want to draw the fighters in on a not so valuable target to waste them.


As for the AP Triple Damage e-mine, I think whether it'll be used on fighters or not really depends on how big a threat they pose. Just getting one or two flights is a waste but if you can drop one among a bunch of fighters it might still be worth doing. Or among a mix of fighters and low hull ships. A lot depends on what other antifighter defenses the Narn have other than E-Mines. On the other hand some players might be able to use fighters as a bait to draw the E-mines away from their ships. This'll obviously be more effective when dealing with one shot e-mines from G'Quans and the like than against a Narn fleet using multi-shot e-mines like the Dag'Kar or G'Karith.
 
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