Since we lost a weeks worth of posts i decided to repost my ideas for a new critical chart
(1) Outer Hull
1 Ship moves before all others
2 -1 Speed*
3 3/4 Max Speed
4 -1 Antifighter/Carrier/Command*#
5 -2 Speed*
6 No SA
(2) Engines
1 -1 Speed*
2 1/2 Max Speed
3 CQ7 test needed to Turn
4 Lose a random turn (1-3) Port (4-6) Starboard
5 Behaves as Lumbering +1 +1
6 Adrift +2 +1
(3) Weapons
1 -1AD* per weapon system
2 CQ6 test to fire each weapon system
3 CQ7 test to fire each weapon system
4 -2AD* per weapon system +1 +1
5 -1 to hit +2 +2
6 -d6 AD* per weapon system +3 +3
(4) Inner Hull
1 -1 Troops - +1
2 1/4 Max speed +1 +1
3 Jump engine damaged @ +1 +2
4 CQ8 test to fire each weapon system +2 +2
5 -1 to DC rolls* +1 +1
6 Anti Fighter out +3 +3
(5) Crew Areas
1 -1 Troops +1 +1
2 -2 Troops +1 +2
3 -1CQ +2 +2
4 Ship moves before all others +1 +3
5 No DC this turn +2 +3
6 Ship behaves as skeleton crewed 2d6 4d6
(6) Severe Hits
1 No SA +1 +1
2 -1 to Defensive traits *#% +3 +1
3 -3 AD* +2 +2
4 -2 CQ +2 +3
5 Lose 1 Random Trait +4 +3
6 Ship behaves as crippled 4d6 2d6
Notes
Severe Hits can be repaired
* These are culmulative
# if multiple Traits present randomize
@ Treat JP created by this ship as it's been hit with a Shadow JP disruptor
% Defensive traits are Stealth, Interceptors, GEG, Dodge & Shield Recharge
(1) Outer Hull
1 Ship moves before all others
2 -1 Speed*
3 3/4 Max Speed
4 -1 Antifighter/Carrier/Command*#
5 -2 Speed*
6 No SA
(2) Engines
1 -1 Speed*
2 1/2 Max Speed
3 CQ7 test needed to Turn
4 Lose a random turn (1-3) Port (4-6) Starboard
5 Behaves as Lumbering +1 +1
6 Adrift +2 +1
(3) Weapons
1 -1AD* per weapon system
2 CQ6 test to fire each weapon system
3 CQ7 test to fire each weapon system
4 -2AD* per weapon system +1 +1
5 -1 to hit +2 +2
6 -d6 AD* per weapon system +3 +3
(4) Inner Hull
1 -1 Troops - +1
2 1/4 Max speed +1 +1
3 Jump engine damaged @ +1 +2
4 CQ8 test to fire each weapon system +2 +2
5 -1 to DC rolls* +1 +1
6 Anti Fighter out +3 +3
(5) Crew Areas
1 -1 Troops +1 +1
2 -2 Troops +1 +2
3 -1CQ +2 +2
4 Ship moves before all others +1 +3
5 No DC this turn +2 +3
6 Ship behaves as skeleton crewed 2d6 4d6
(6) Severe Hits
1 No SA +1 +1
2 -1 to Defensive traits *#% +3 +1
3 -3 AD* +2 +2
4 -2 CQ +2 +3
5 Lose 1 Random Trait +4 +3
6 Ship behaves as crippled 4d6 2d6
Notes
Severe Hits can be repaired
* These are culmulative
# if multiple Traits present randomize
@ Treat JP created by this ship as it's been hit with a Shadow JP disruptor
% Defensive traits are Stealth, Interceptors, GEG, Dodge & Shield Recharge