G Quan
Mongoose
We doun´t like (and use) the new beam rules from P&P and still use the original beams from rule book, because we like to roll again and again and so on.
The only thing that troubled is, all ships battle or partrol will hit in the same way on 4+. Whatever the hull score is, you will hit with 4+ - thats not right I think and so I create this pattern last WE...
If you fires a beam weapon, the first roll of AD against any target scores a hit on a roll of 4+.
After this is made, you may continue to re-roll every AD that is equal to the targets hull score, until you run out of AD.
Test it! It works fine :wink:
By the way... I think, ships on SA "Full Power To Engine!" should lose the Dodge Tarit for this turn.
A good sportsman may run verry fast on a straight way, but if there are some obstructions on his way, he lose some of the max. speed.
No ship on full power may turn, but dodging fire from all sides? - No! Please think about this :wink:
The only thing that troubled is, all ships battle or partrol will hit in the same way on 4+. Whatever the hull score is, you will hit with 4+ - thats not right I think and so I create this pattern last WE...
If you fires a beam weapon, the first roll of AD against any target scores a hit on a roll of 4+.
After this is made, you may continue to re-roll every AD that is equal to the targets hull score, until you run out of AD.
Test it! It works fine :wink:
By the way... I think, ships on SA "Full Power To Engine!" should lose the Dodge Tarit for this turn.
A good sportsman may run verry fast on a straight way, but if there are some obstructions on his way, he lose some of the max. speed.
No ship on full power may turn, but dodging fire from all sides? - No! Please think about this :wink: