Hi guys,
I wanted to drop in here and let you know before we tell the rest of the world.
We have just posted some new items for A Call to Arms on our front page.
First up are the new Hyperions - the standard (though all new!) model, and the Command, Assault and Missile variants. All are completely redesigned, and have a much firmer mounting point that you will find so much easier to work with.
Speaking of bases, we have also posted up ball-jointed bases. These were designed partly for CTA, but also for a new space combat game we are hoping to bring you in 2009 (and that is all I will say on that matter!).
The cool thing about these bases are that the ball joints a) allow you to accidentally knock a model on the table and not have the stand snap, b) pose ships at exciting angles and c) best of all, allow you to unplug the ships and lay them flat for storage and transport. Truly a revolution for CTA games!
You can see all of these on the front page.
I wanted to drop in here and let you know before we tell the rest of the world.
We have just posted some new items for A Call to Arms on our front page.
First up are the new Hyperions - the standard (though all new!) model, and the Command, Assault and Missile variants. All are completely redesigned, and have a much firmer mounting point that you will find so much easier to work with.
Speaking of bases, we have also posted up ball-jointed bases. These were designed partly for CTA, but also for a new space combat game we are hoping to bring you in 2009 (and that is all I will say on that matter!).
The cool thing about these bases are that the ball joints a) allow you to accidentally knock a model on the table and not have the stand snap, b) pose ships at exciting angles and c) best of all, allow you to unplug the ships and lay them flat for storage and transport. Truly a revolution for CTA games!
You can see all of these on the front page.