mollari_uk
Mongoose
On one post someone suggested using a movement rule of 1 FAP at once. This got some support but for me it's a bit too clunky.
I have another idea. What about activation points? This is similar to some wargames where you get command points. Basically representing the overall commanders ability to command the battle.
So lets say you play a 5pt raid game. You could have say 5 activation points (or any number you decide). This is similar to limiting the number of ships per battle but instead you can have more ships but with the following rules:
Only issue I can see is for Drazi due to boresight and reliance on init sinks (what a surprise).
Please discuss/amend/suggest!
I have another idea. What about activation points? This is similar to some wargames where you get command points. Basically representing the overall commanders ability to command the battle.
So lets say you play a 5pt raid game. You could have say 5 activation points (or any number you decide). This is similar to limiting the number of ships per battle but instead you can have more ships but with the following rules:
You can squadron extra ships and they move as normal for 1 activation point.
If a ship isn't moved (because you've ran out of activation points) then it moves at the end of movement it's minimum movement with no turns (probably half).
You can still use SA's on unactivated ships - not sure about this yet but you'd have to allow all stop to prevent running into an asteroid field.
All ships still get to fire.
Only issue I can see is for Drazi due to boresight and reliance on init sinks (what a surprise).
Please discuss/amend/suggest!