Interesting idea at first glance it looks good 2d6 table means you can have bad effects at the low and high end of the scale. Then I thought hang on moment as I saw the target PL modifiers.
So a few negative arguments I'm afraid:
2d6 is a hassle. The old 1e damage chart used to be 2d6 and it slowed things down a lot. While the crits are far less frequent then damage rolls I guess this would not be too much of an issue as you tend to roll each crit effect individually.
The modifiers skew the average of the 2d6 curve, which means the targeted smaller ships wont get the lowest results, but the larger vessels will. However the smaller ships will usually get an above average critical. I can see what you were trying to do, but not sure if it quite worked properly.
You may be able to combine a set of modifiers with 1d6 and scale your charts from 0 to 8 or something. (-1 for being an Armageddon vessel)
0 perhaps being a no effect (just take the crew/damage) from the solid hit modified with DD/TD/QD/MoD as usual.
7 Being a localised disaster - roll another crit on this chart with no modifiers
8 Being a chain reaction through the ship - roll up another crit with no modifiers.
Nice to see the proportional speed crits in though.
So a few negative arguments I'm afraid:
2d6 is a hassle. The old 1e damage chart used to be 2d6 and it slowed things down a lot. While the crits are far less frequent then damage rolls I guess this would not be too much of an issue as you tend to roll each crit effect individually.
The modifiers skew the average of the 2d6 curve, which means the targeted smaller ships wont get the lowest results, but the larger vessels will. However the smaller ships will usually get an above average critical. I can see what you were trying to do, but not sure if it quite worked properly.
You may be able to combine a set of modifiers with 1d6 and scale your charts from 0 to 8 or something. (-1 for being an Armageddon vessel)
0 perhaps being a no effect (just take the crew/damage) from the solid hit modified with DD/TD/QD/MoD as usual.
7 Being a localised disaster - roll another crit on this chart with no modifiers
8 Being a chain reaction through the ship - roll up another crit with no modifiers.
Nice to see the proportional speed crits in though.