We have been fed up with almost everytime have half our fleet taken out in the first or second turn due to some random shots going into our ships that we have bought up.
To solve this (or at least make it much more rare) for our gaming group I have made a new crit-table that is 2d6-based and it is based on the current standard crit-table.
Also though swarms is not such a big problem for us because all the players is nice guys I feel that since lower PL ships have more damage than bigger ones they should also take slightly more damage when crited.
So for each modifier on the table due to size there is around 10% more increase to damage as well.
I feel that this has made it more ok for those who like to play swarmier fleets to do it without feeling cheesy.
The base damage and crew average is almost identical to the current one on Skirmish & Raid ships and is slightly decreased when going to bigger ships and slightly increased when going to Patrol.
We are currently trying it out but this far it feels like a big improvement.
Also we are using house rules for damage control. Vital crits can be repaired on CQ 11+. And you can always do the All Hands SA despite crit-effects in play.
The thoughts and reasons for it started in this thread where some of the reasons for a new crit-table can be found:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=522026&highlight=#522026
I thought I would put a link to it here for those who think that the current table is a bit to random and harsh towards bigger PL ships.
Download the 2d6 crit-table here:
http://www.foxtail.nu/roger/files/acta/2d6CritChart.pdf
To solve this (or at least make it much more rare) for our gaming group I have made a new crit-table that is 2d6-based and it is based on the current standard crit-table.
Also though swarms is not such a big problem for us because all the players is nice guys I feel that since lower PL ships have more damage than bigger ones they should also take slightly more damage when crited.
So for each modifier on the table due to size there is around 10% more increase to damage as well.
I feel that this has made it more ok for those who like to play swarmier fleets to do it without feeling cheesy.
The base damage and crew average is almost identical to the current one on Skirmish & Raid ships and is slightly decreased when going to bigger ships and slightly increased when going to Patrol.
We are currently trying it out but this far it feels like a big improvement.
Also we are using house rules for damage control. Vital crits can be repaired on CQ 11+. And you can always do the All Hands SA despite crit-effects in play.
The thoughts and reasons for it started in this thread where some of the reasons for a new crit-table can be found:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=522026&highlight=#522026
I thought I would put a link to it here for those who think that the current table is a bit to random and harsh towards bigger PL ships.
Download the 2d6 crit-table here:
http://www.foxtail.nu/roger/files/acta/2d6CritChart.pdf
