New 100 ton Free Trader

DFW

Mongoose
This ship costs Cr20,503,800 & has 37 tons of cargo space. 2 passenger staterooms. It is profitable on a J-2 route running 75% full.

http://www.4shared.com/document/NfCKtzsm/Free_Trader_Type_AA2.html
 
Havent clicked on the link but if you include a weapon into the hardpoint then you've beaten by 30MCr profitable freight ship :wink:
 
zero said:
Havent clicked on the link but if you include a weapon into the hardpoint then you've beaten by 30MCr profitable freight ship :wink:

No, but adding a new single B-laser turret costs Cr840,000 extra. That would only add Cr3,500 to the monthly payment.
 
Lol, Ok I'll do the math and compare later but my ship also has profits totalled by skimming GGs rather than using Starports to refuel, cos well my crew are awesome like that :wink:
 
zero said:
Lol, Ok I'll do the math and compare later but my ship also has profits totalled by skimming GGs rather than using Starports to refuel, cos well my crew are awesome like that :wink:

Cool. Post your design. I always like seeing new ideas.

BTW - It is assumed that these types of ships skim whenever possible to keep margins higher.
 
By hinging the economics on skimming and a robot, you've clouded the picture a bit. Calculate it straight, and note the efficiencies that are available.
 
GypsyComet said:
By hinging the economics on skimming and a robot, you've clouded the picture a bit. Calculate it straight, and note the efficiencies that are available.

It is straight. Skimming has ALWAYS been part of the Trav Trader econ. (since the 70's). Robot just makes it a one man crew. You could always add an engineer. So, it is "straight" per the rules and customs for a 100t ship.
 
zero said:
Lol, Ok I'll do the math and compare later but my ship also has profits totalled by skimming GGs rather than using Starports to refuel, cos well my crew are awesome like that :wink:

Though with the extra time that takes you have less time for cargo runs.
 
AndrewW said:
zero said:
Lol, Ok I'll do the math and compare later but my ship also has profits totalled by skimming GGs rather than using Starports to refuel, cos well my crew are awesome like that :wink:

Though with the extra time that takes you have less time for cargo runs.

No, you still get your two runs/month which is the standard assumption in Trav.
 
DFW said:
AndrewW said:
zero said:
Lol, Ok I'll do the math and compare later but my ship also has profits totalled by skimming GGs rather than using Starports to refuel, cos well my crew are awesome like that :wink:

Though with the extra time that takes you have less time for cargo runs.

No, you still get your two runs/month which is the standard assumption in Trav.

Yes that's the standard assumption. Either way though it still takes time out to get to the gas giant and refuel, and possibly time to refine as well though that can likely be done after departing the gas giant while heading out to the 100d limit.

Without spending this time one could squeeze in more cargo runs.
 
AndrewW said:
Yes that's the standard assumption. Either way though it still takes time out to get to the gas giant and refuel, and possibly time to refine as well though that can likely be done after departing the gas giant while heading out to the 100d limit.

Without spending this time one could squeeze in more cargo runs.

Yes, you probably lose ~3 days/month going the skimming route.
 
Notes from reading the discussion:

- Not every system has a Gas Giant, so you either have to restrict yourself to systems with one or adjust the plan for those without one.

- No one person, robot, or Imperial Battlecruiser can be everywhere at once.

- Allow time for the book listed regular maintenance. I had a group that did and well... Let's just say after what happened buying a new ship was cheaper than repairing the old one (and significantly safer).

- When are we ever going to finally get "Bouncy Bubbly Beverage flavor # 32" from Friend Computer?

:lol: :? :shock: :D
 
GamerDude said:
Notes from reading the discussion:

- Not every system has a Gas Giant, so you either have to restrict yourself to systems with one or adjust the plan for those without one.

Yep, most do and the others you buy cheap unrefined.

GamerDude said:
- No one person, robot, or Imperial Battlecruiser can be everywhere at once.

So, what's your point exactly? 2 Crew members can't run a 100T ship?

GamerDude said:
- Allow time for the book listed regular maintenance.

Well, yes. That is built into the 2 jumps/month schedule.
 
DFW said:
GamerDude said:
Notes from reading the discussion:

- Not every system has a Gas Giant, so you either have to restrict yourself to systems with one or adjust the plan for those without one.

Yep, most do and the others you buy cheap unrefined.
An assumption, but lacking detailed economic data and forecasts covering the totality of the Imperium, I'll accept it.

DFW said:
GamerDude said:
- No one person, robot, or Imperial Battlecruiser can be everywhere at once.
So, what's your point exactly? 2 Crew members can't run a 100T ship?
That was A) A more general point <I've had players use very similar statements to run 1,00dTon ships> and B) Part joke.. the Imperial Battle cruiser, pirate activities and someone's ranting about a major taxation revolt in it because the Imperium wasn't sending the entire battlefleet to squash a single pirate, etc. *joke's on me*

DFW said:
GamerDude said:
- Allow time for the book listed regular maintenance.
Well, yes. That is built into the 2 jumps/month schedule.
So, 2 jumps = 2 weeks, + Time to get to your destination once out of jump + time to scoop/refine fuel OR buy unrefined and refine yourself, while getting more cargo, and getting out to safe jump distance... oh fit maintenance in there.

a 100dton ship? sure no problem 2 people.. with very little cargo space. Means lots more jumps to make the same money if you're lucky. Bigger ship would substantially increase cargo capacity,hence profit.
 
Chernobyl said:
not to mention a RPG party of 1 pilot is a boring game. :)
No... It's 1 pilot, 1 robot named "Kryten", and an expert navigational program named "Hollie". That's THREE characters, and two can leave the ship if the third gets uppity!
 
BTW Unless MGT is different. I seem to remember that one needs a Steward to be able to take High Passages. I don't believe that you can pass those duties off to the Pilot/Operator.

Also, I agree with GypsyComet. You should show the ships costs not including the Robot or the Gas Giant Skimming. Then show the costs WITH both.
 
Tasha said:
BTW Unless MGT is different. I seem to remember that one needs a Steward to be able to take High Passages. I don't believe that you can pass those duties off to the Pilot/Operator.

Luxuries can take the place of the steward skill.
 
AndrewW said:
Tasha said:
BTW Unless MGT is different. I seem to remember that one needs a Steward to be able to take High Passages. I don't believe that you can pass those duties off to the Pilot/Operator.
Luxuries can take the place of the steward skill.
Andrew kind oh sir of making minor blueprint changes, claiming they are your copyright, and passing them as 'new & original'...

The requirement is someone who can FILL the steward position, not just another crew member with the requisite skills. Give your highly paid Engineer all the 'Steward' or 'Luxuries' training you want, they are too busy doing their engineering thing to be worrying if the Filet Mignon is properly done & fetching the Grey Pupon.
 
Luxuries aren't training, they're extra stuff on board the ship. 1 Ton of luxuries can accommodate 2 Hi or 5 Mid passengers.
 
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