Solomani666
Mongoose
I need to design a ship that can travel 1 to 2 parsecs using maneuver drive only.
The ship will use gravitic fuel scoops.
This is a TL16 design.
From stem to stern I see the following sections:
1. Shield Section
Widest section of the ship.
Forward part of this section is armored to 32. (2 x TL)
Massively radiation shielded.
1a. Bussard Collector
Gravitic collector.
Its field extends several kilometers beyond the diameter of the ship and collects free hydrogen from space.
No refinement is needed.
2. Collector Boom
Isolates the Bussard collector from the rest of the ship.
2 x Solar panels line its length.
Collectively both solar panel arrays provide enough power for 1 g maneuver, fuel refinement, or sensors, but only 1 at a time.
3. Bridge / Crew Quarters
20 crew members at most.
The ship will be highly automated with expert systems and repair robots.
4. Cargo
2 x 1000 ton modules
03% for supplies and spare parts.
2 x Pinnace.
5. Fuel Tankage
Fuel and refining equipment.
8. Engineering
TL16 Variable Array Power Plant 6. (Adjustable power output and fuel consumption)
Maneuver Drive 6 in 2 separate pods. The fields can be reversed to decelerate the ship
An emergency Jump 1 drive.
The Bussard collector will probably not collect all of the hydrogen needed to fuel the ship, but it should increase its range significantly.
Also the ship should reach 99c in about a year, after which the drive would be cycled down to Maneuver 1.
On longer journeys the drives might be shut off entirely after a year (.99c) and the Bussard collector used as a break. By the time the drives are turned on for the final deceleration the tanks should be full.
Depending on which rules I use and the size of the Bussard Collector, I might be able to fit everything into a 20,000 ton ship.
I would like your opinion on the following:
I am considering using the fuel rules from S&P 76. Anyone else use them?
(If I use these rules, I am going to nix the Bussard Collector entirely)
Assuming I don't use the rules above, what bonuses do you think are appropriate for a TL16 design built for maximum power efficiency?
How big do you think the Bussard Collector needs to be in tonnage?
Anything else I haven't thought of?
.
The ship will use gravitic fuel scoops.
This is a TL16 design.
From stem to stern I see the following sections:
1. Shield Section
Widest section of the ship.
Forward part of this section is armored to 32. (2 x TL)
Massively radiation shielded.
1a. Bussard Collector
Gravitic collector.
Its field extends several kilometers beyond the diameter of the ship and collects free hydrogen from space.
No refinement is needed.
2. Collector Boom
Isolates the Bussard collector from the rest of the ship.
2 x Solar panels line its length.
Collectively both solar panel arrays provide enough power for 1 g maneuver, fuel refinement, or sensors, but only 1 at a time.
3. Bridge / Crew Quarters
20 crew members at most.
The ship will be highly automated with expert systems and repair robots.
4. Cargo
2 x 1000 ton modules
03% for supplies and spare parts.
2 x Pinnace.
5. Fuel Tankage
Fuel and refining equipment.
8. Engineering
TL16 Variable Array Power Plant 6. (Adjustable power output and fuel consumption)
Maneuver Drive 6 in 2 separate pods. The fields can be reversed to decelerate the ship
An emergency Jump 1 drive.
The Bussard collector will probably not collect all of the hydrogen needed to fuel the ship, but it should increase its range significantly.
Also the ship should reach 99c in about a year, after which the drive would be cycled down to Maneuver 1.
On longer journeys the drives might be shut off entirely after a year (.99c) and the Bussard collector used as a break. By the time the drives are turned on for the final deceleration the tanks should be full.
Depending on which rules I use and the size of the Bussard Collector, I might be able to fit everything into a 20,000 ton ship.
I would like your opinion on the following:
I am considering using the fuel rules from S&P 76. Anyone else use them?
(If I use these rules, I am going to nix the Bussard Collector entirely)
Assuming I don't use the rules above, what bonuses do you think are appropriate for a TL16 design built for maximum power efficiency?
How big do you think the Bussard Collector needs to be in tonnage?
Anything else I haven't thought of?
.