need advise on picking a fleet...

do you have any idea what the Narn player will be taking? at 5 point battle I would as a Narn look at a good skirmish line of K'T's and Thentus, a shokar or two, then a couple of heavier ships to take the damage, G'Quan (and varient) maybe even a kabintak, and I am reliably informed that the G'Vrahn is Brutal.

Thereore, forget fighters unless you are sure he won't take anything with e-mines, Interceptors will be good to fight of that up close and personal feel the narn love so much, but you need something to take down his skirmish line (both for it's power and initiative sinking) I'd seriously consider a few Hyperions, they break easily, but the beamy punch could be enough to hit his skirmishers hard early on, the Nova can hold it's own thanks to good damage track, and it cvan really mix it up close (plus it does have fighters if his e-mines get negated) maybe just maybe consider a command omega for it's hefty beam, also think about the Hermes loaded up with flash missiles.
 
probably a Bin Tak,
its Jim you'll remember the guy from ID Gaming
so a very good Narn cmdr

yeah at the moment I have
CMD Omega (2pts)

Nova
Artemis x2 (above as 1pt)

Hyperion
Hyperion AC
Hermes x2 (above as 1pt)

just not sure on last 1pt or swapping out the cmd for 2 Omega's
 
hmm, I'd stick in a couple more Hyperions and maybe more Hermes you know. your last point will get you a few more ships. I'd keep the command omega for the command bonus, you need that inititive to line up all those boresights :-)
 
Olypus gunships are well worth a look in too. Theyre fragile sure but they pack a hell of a wallop in all directions! Same goes for Novas too. However the trouble with Novas and omegas is your effectively paying for alot of fighters and Narns EAT fighters. So Id say Hyperions and Oylpus are a sound investment, of course if you werve playing crusade Id say Chronos are even more awsome but then, I always say that :P
 
ok
CMD Omega (2pts) or 2 OMEGA's

Hyperion
Artemis x2 (above as 1pt)

Hyperion
Hyperion AC
Hermes x2 (above as 1pt)

NOVA
Olympus x2 (above as 1pt)
 
looking good, give us a report, and I will say, don't spend too much time on that Bin Tak, take out the small fry, I have sat bemused watching an enemy try to kill the bintak while my skirmish line mauled him!
 
Sounds good. Id stick with the command Omega. Previously I'd have said 2 Omegas every time but since they upgraded the Cmd Omega its actually a very nice ship. And the Command bonus is handy too. Of course it is more vulnerable to the big crit of doom but thats the risk you take. One tip though, dont send it toe to toe with the Bin'Tak, it will lose ;)

Use its big laser of doom to snipe smaller nasty attack ships on the way in as you close to let rip with the 9 billion pulse cannon dice :D
 
TGT said:
cheers will take your advise with cmd OMEGA

Beware though - despite having a 8 dice SAP, B, DD weapon it is still entirely possible to miss completely, ask Burger! ;) (sorry gaming group inside joke)
 
Hash said:
TGT said:
cheers will take your advise with cmd OMEGA

Beware though - despite having a 8 dice SAP, B, DD weapon it is still entirely possible to miss completely, ask Burger! ;) (sorry gaming group inside joke)

Yes, Admiral Burger in his Comand Omega, got plenty of stick from a captain on a nearby Omega. On average, my regular Omega was hitting with about 5 hits. Meanwhile Burgers Comand Omega, was lucky if it got one hit.

The funniest moment, was in the game afterwards. When Adam's Tertius got vaped by my Sharlin, and then followed it up with vaping my Sharlin with his second tertius. The fighting talk, and rebuttles were very funny :twisted:
 
I would personally choose 2 Omega's over 1 CMD omega, its an extra initiave soak and you can unleash 2 boresight beams rather than 1, you are far more likely to get that you want, and it gives you the flexability to kill 2 smaller ships with it rather than 1.

Also whilst that CMD bonus is nice, but you are close enough together in int bonuses that the dice are more important. You also have to think that 2 Omega's are twice as hard to kill as 1 CMD one, and they can absorb a lot more criticals between the pair of them.... You also have 2 more fighters for him to e-mine :)
 
Hash said:
Yeah, yeah getting round to it - work is a bit busy in the run up to hols ;)

You don't go to QCon, until you get the report done. And don't think you can say 'Ahhh but I booked the accomodation'. Burger and I have enough paperwork to wing it, and say 'He is running late' :twisted:
 
hiffano said:
don't spend too much time on that Bin Tak, take out the small fry, I have sat bemused watching an enemy try to kill the bintak while my skirmish line mauled him!

I can attest to this, those bintaks take a lot of killing, even if you get lucky crits. Narns build tough. If he takes several big ships try not to get caught up amongst them, because the odds are you won't be amongst them for long. Intercepters help, but the narn have secondary weapons by the bucket load. Hyperions are good, but as it has been said, they can be fragile, and if they get caught in the narn scrum (as my two were last week) they can end up buried under dice. (my own silly damn fault :lol: ) Don't forget your rear boresight, espesially if there are a number of small ships mobbing you. Two dice beam attack is better than none if you can't get the front of your ship to bear.
 
Nova's are great ships to take into those Narn small fry furballs, they dish out so much damage in each arc that they are just pure dynamite, they also take a hell of a lot of killing, mix them with a couple of Hyperions and they make a lovely combo, one can deal lots of damage but is fragile, whilst the others can take a big punishment but you need to kill them before they get close because then they will gut you.

Oracles are also fairly cool, that ability to summon up re-rolls is emense especaily when your beam weapons are boresight, they also come with a none to shabby beam of their own, and stealth :)
 
Actually I've a mate who is very successful at raid level with an Omega supported by a working as a points sink while a hunting pack of 3 hyperions runs about using 3 4AD beam weapons to wreak havoc on the flanks. Its a very effective combo. Could be nice against the Narn
 
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