Old School
Mongoose
Need a quick rule interpretations for MgT2 space combat:
Missiles fired a medium range or less attack immediately, i.e. in the same turn. Missiles fired at close or adjacent range also lose the smart trait.
Question: What about countermeasures? With an "immediate" attack, would the defending ship still have one chance to to use countermeasures? My interpretatkion is no, as countermeasures are a full round action, so you don't get the opportunity in the round the missiles are to reach their target. In that round you get point defense, but no countermeasures.
If you really want to get technical, I could see that at Medium range you get a rushed (DM -2) countermeasures attempt, as Medium range goes out to 10,000km. Short range is 1,250km or less, so no countermeasures attempt at Short, Close or Adjacent.
How would you handle this in your games? What is your interpretation?
Thanks!
Missiles fired a medium range or less attack immediately, i.e. in the same turn. Missiles fired at close or adjacent range also lose the smart trait.
Question: What about countermeasures? With an "immediate" attack, would the defending ship still have one chance to to use countermeasures? My interpretatkion is no, as countermeasures are a full round action, so you don't get the opportunity in the round the missiles are to reach their target. In that round you get point defense, but no countermeasures.
If you really want to get technical, I could see that at Medium range you get a rushed (DM -2) countermeasures attempt, as Medium range goes out to 10,000km. Short range is 1,250km or less, so no countermeasures attempt at Short, Close or Adjacent.
How would you handle this in your games? What is your interpretation?
Thanks!