I was wondering if there was a ship build which can withstand a superior fighter attack. The hypothetical engagement is with the following conditions:
(edited for clarifications;2)
- TL15 - all tech is allowed, except the High Technology chapter
- ship and engagement force should be in the same budget (keep in mind fighters need a carrier which costs further) - Assume 4600 MCr
- the ship needs to have Jump-4 capability and some way to refuel (gas giants)
- The enemy fighters are optimized for such engagements - look here: http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=119159&hilit=modular+fighter#p901993 (courtesy of @AnotherDilbert).
- For simplicity - enemy fighters will be: 1)Particle + Fuel modules if the ship has little missile armament OR 2)PD module (1) + Fuel module if the enemy has overwhelming missile firepower.
- The 4600 MCr makes 49 fighters and a carrier.
- Fighters are not in a squadron. Their strategy is to close in and engage in a dogfight where they have a superior advantage.
- As mentioned, all is pumped up, so net skills of the fighters is 6 (2 skill + 1 stat + 1 skill mod + 1 stat mod + 1 expert (assume neural link)). You can use the same pumped crew for the ship.
The effective thrust rating of the fighters is 9 + 16 = 25 which the fighter can keep for ~1,2 hour; after the fuel is exhausted, they remain with thrust 9. The fighters will use dodges (3) each when fired upon.
(edited for clarifications;2)
- TL15 - all tech is allowed, except the High Technology chapter
- ship and engagement force should be in the same budget (keep in mind fighters need a carrier which costs further) - Assume 4600 MCr
- the ship needs to have Jump-4 capability and some way to refuel (gas giants)
- The enemy fighters are optimized for such engagements - look here: http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=119159&hilit=modular+fighter#p901993 (courtesy of @AnotherDilbert).
- For simplicity - enemy fighters will be: 1)Particle + Fuel modules if the ship has little missile armament OR 2)PD module (1) + Fuel module if the enemy has overwhelming missile firepower.
- The 4600 MCr makes 49 fighters and a carrier.
- Fighters are not in a squadron. Their strategy is to close in and engage in a dogfight where they have a superior advantage.
- As mentioned, all is pumped up, so net skills of the fighters is 6 (2 skill + 1 stat + 1 skill mod + 1 stat mod + 1 expert (assume neural link)). You can use the same pumped crew for the ship.
The effective thrust rating of the fighters is 9 + 16 = 25 which the fighter can keep for ~1,2 hour; after the fuel is exhausted, they remain with thrust 9. The fighters will use dodges (3) each when fired upon.