Naval architects needed to defeat enemy fighters!

To evaluate the design we will try to shoot down some fighters.

In the first scenario we get three rounds at Very Long and no dodges:

Very Long range:
+6[gunner] +3[AdvFireCntl] -4[range] -2[evade] = +3, hit 5+. Average damage 3.4 and 8% critical.

We can kill a fighter with ~5 attacks, so we can kill 60 / 5 ≈ 12 fighters. In three rounds we kill ~36 fighters.

Long range:
+6[gunner] +3[AdvFireCntl] -2[range] -2[evade] = +5. Average damage 5.19 and 27% critical.

We can kill a fighter with ~3 attacks, so we can kill 60 / 3 ≈ 20 fighters.

All fighters killed!


In the second scenario the fighters dodge three times per round, but takes considerably longer to close. Five rounds at Very Long and two rounds at Long range.

Very Long range:
+6[gunner] +3[AdvFireCntl] -4[range] -2[evade] -6[dodge] = -3, hit 11+. Average damage 0.18.
When the fighter cannot dodge anymore:
+6[gunner] +3[AdvFireCntl] -4[range] -2[evade] = +3, hit 5+. Average damage 3.4 and 8% critical.

With three dodges we can kill a fighter with ~6 attacks, so we can kill 60 / 6 ≈ 10 fighters. In five rounds we kill ~50 fighters.

All fighters killed!
 
Not entirely unlikely...

The fuel consumption makes chemical fuels basically impossible. It has to be a nuclear reaction and hydrogen fusion is commonly available and logistically desirable.

I'm happy calling it "Fusion Rocket" and allowing hydrogen fuel.
 
A quick question partially related to the topic.

You don't use a simple formula here, you use a simulation of each attack, and then extract the average, correct?
 
I use a spreadsheet to calculate average damage. I enumerate all attack rolls and all damage rolls for each attack roll to calculate the averages.

Particle barbette (Intense Focus) at +3 vs. Armour 15 gives average 3.4 and 8% crit:
RoQCKzb.png
 
Back
Top