Epicenter said:
I don't think anyone has suggested that this technology be directly applied using early 21st century materials science in the far-future of Traveller. The discussion is more the application of the concept of having an expandable interior volume (and possibly collapsible interior volume) and what kind of uses it can be put to and how that might change things.
No, you’re quite incorrect; if you look, you will see that discussion so far has been centered primarily around limitations of the existing module, and by extension, what limits modules of similar design and construction would have. It is
not about inflatable design in general, because the ISS module is not a “general purpose” design; it’s specifically for non-thrusting applications in an environment with
no outside pressure. If this discussion
were about inflatable design, I would have brought up collapsible fuel bladders, which would eliminate the need for there being any distinction between fuel and cargo space. But as great an idea as that is,
it has no place in this discussion, because the two designs
have nothing to do with one another, besides a merely coincidental connotation of being “inflatable”.
Tenacious-Techhunter said:
With regards to Traveller physics, what you are describing ignores the fundamental issues of *changing your displacement while in Jump-Space*, and *requiring additional Jump Bubble to compensate*. Such an experiment would undoubtedly result in a *catastrophic jump failure*.
I do have to wonder what you mean by "Traveller physics" in this case. Has there been a canon supplement detailing exactly how Jump space works that I'm unaware of? I've been looking for one for a while to answer those nitpicky questions that come up in games.
...
Further, the mass of the ship when it goes into jump space remains constant even with extensible modules. It's the volume that changes.
The expanded volume of the ship after the modules have been deployed is known before Jumping. The bubble containment field is projected to compensate for this additional volume by calculating it before the Jump is made. A hypothetical ship might be 10m x 10m x 10m. With extended modules, the ship might be 10m x 12m x 10m. If the bubble is already projected to cover the 10m x 12m x 10m when the ship goes into Jumpspace, I don't see the issues you're putting so helpfully into asterisks.
The information you’re neglecting is found starting on page 106 with “The Engineering Section”, and page 141 with “Jump Travel”.
1. The use of Jump Space involve thousands of detailed calculations that
require a computer
2a. The Jump Fuel required is a function of
displacement (volume), not of
mass; changing this variable mid-jump without accounting for it
would cause a misjump... a catastrophic one, if you were unlucky
2b. The Jump Drive required is a function of
displacement (volume), not of
mass; changing this variable mid-jump without accounting for it
would cause a misjump... a catastrophic one, if you were unlucky
3. While accounting for this variable change pre-jump is certainly possible, if the modules failed to expand completely and on-time, the math would be faulty, and
it would cause a misjump... a catastrophic one, if you were unlucky; this puts it
well-outside the range of “responsible travel-liner” territory and
well-into “dangerously reckless idiot” territory... which, admittedly, some pirates
might fall into
Tenacious-Techhunter said:
Additionally, I do not recall *anything* saying that Jump-Space is *at all safe*. I seem to recall lots of stuff about burning Jump-Bubble plasma.
Please provide the reference if you have it; if it's a change they added in since MongTrav I'd like to know it (since I run in MongTrav).
In my decades of playing Traveller, I've never encountered anything that suggests that Jump Space is anything but calm and unexciting for the most part (mostly because of the absence of anything saying it is turbulent and hazardous in routine Jump).
A TNE scenario in Challenge #75 (player-written so the "canon status" of it is up to considerable doubt) describes various bad things happening to a ship when the Jump gear starts to fail and the Hydrogen bubble / jump field starts to have integrity issues.
It’s calm and unexciting to the
ship and
the people in it;
outside the ship, the as-hot-as-possible hydrogen used as power system coolant is just going to collect. The ship’s hull can take it because it was built for emergency reentry. While
Mongoose Traveller may have gone into poor detail on this, it’s
still Traveller canon.