Burger said:How can 3 WS "sit" out of range? All Stop? Well the Rongoths can then move into range.hiffano said:apart from the fact that the WS can sit out of range and pick away with it's beam :-(
Burger said:If any of you guys were local I'd challenge you to a fight, to prove how your theory doesn't work in practice.
Firstly, the WS do not have initiative sinks. Assuming Narn loses initiative, they move 1 Rongoth 3" forward. The WS approaches to the maximum of its range, 18". The 2nd and 3rd Rongoths APTE, and they are suddenly 9" from the WS and can unleash firey death onto it.
The WS then does APTE to get past. It was 18" from the first Rongoth, at maximum speed of 22.5" assuming it took no speed crits, it will be 4.5" behind the Rongoth, which does All Stop. More firey death ensues from the Rongoth's rear arc, and the WS can't shoot back since it is facing away.
How can a WS possibly "hang out on the side"? Which special action is that?
Remember we are talking about 3 vs 3 here, not 1 vs 1. If it were 1 vs 1 then the WS would probably win, yes. But 3 vs 3 would go the Narn's way in my opinion.
Yes, I am assuming the Narn player uses some too, instead of sitting there letting you run ring around him! Narn might not be as fast or manouverable as White Stars, but their low speed means they have a tight turning circle, and even if you win initiative you have to move one of your WS before I move 2 of my Rongoths...Davesaint said:It's called tactics
Burger said:Yes, I am assuming the Narn player uses some too, instead of sitting there letting you run ring around him! Narn might not be as fast or manouverable as White Stars, but their low speed means they have a tight turning circle, and even if you win initiative you have to move one of your WS before I move 2 of my Rongoths...Davesaint said:It's called tactics
Like I said if we were local we could settle it for real but for now we'll just have to agree to disagree.
Lets do it the other way now.CZuschlag said:0.5 hits (first die) + 0.166 hits (second die) + 0.027 (third die) = 0.693 hits / INL. With 3 Whitestars, this is about 2 hits/turn, for 6:6 before criticals (probably 8.2:8.8 with crit damage, on average). In 6 turns' fire, that's a Dead Rongoth.