Narn vs ISA

Morgoth

Mongoose
I am due to take on the ISA in a 3 point raid battle. My friend and opposing player is going to be taking 3 whitestars I am sure as they are great ships which leaves me with a bit of a decision to make regarding what to field. This is what I was thinking:

Rongoth : weapons all round, can soak damage and lots of dice to chuck upfront
Thentus : manevourable enough to bring its beams to bear and cuase damage
G'Karith : to take out enemy Nial fighters
T'Rakk : again manevourable enough to bring its guns to bear and has lots of dice to chuck plus it can soak damage too.
Ka'Toc : has that nasty mag gun and and laser cannon.

I have ummed with taking a Ka'Tan over the ka'Toc as Iplan to move the rest of the ships first so it can have more chance to bring its boresight weapons to face the whitestars.

I want to avoid the pure Ka'Toc or Ka'Tan squadrons as they are bit dull in my opinion, yes powerful ...but dull. Any other suggestions of ships to field?
 
good basis for your choices, IF you have a G'Karith to whoop nials, you chould consider dropping something for Frazi's? ok, the WS is faster to be sure, but unless he runs in a straightish line you should be able to sit on his tail, Frazis can make a mess out of whitestars, but it is a gamble.
 
A Dag'Kar might be worth its price, with all those e-mines. Dodge this, sucker! Problems being the lack of crits, and adaptive armour...

Still with 4 tubes, if you get at least 1 hit per tube, you'll do 4 damage and 4 crew, hopefully to more than 1 WS. Do that twice, and they're crippled. Combine with a Ka'Toc hit or two, and he's dead.

And yeah, I'd go for a couple of Patrol points worth of Frazi. They like to take WS's weapons systems offline ;)
 
hiffano said:
good basis for your choices, IF you have a G'Karith to whoop nials, you chould consider dropping something for Frazi's? ok, the WS is faster to be sure, but unless he runs in a straightish line you should be able to sit on his tail, Frazis can make a mess out of whitestars, but it is a gamble.

I've found a good mix of Katan's, Thentus and Frazi tends work. Keep the Frazi at the back, to mug the Whitestars on their attack runs. Also since you have twice as many ships, you could feesibly put the ships in to 2 ship squadrons (doubling your effectiveness).

IMHO stay clear of the Ka'Toc, I find the Mag too hit and miss for my liking.
 
plus Ka'T's come with Frazi's. I have to say, the narn don't excel against the damned whitestars!
 
Burger said:
hiffano said:
plus Ka'T's come with Frazi's. I have to say, the narn don't excel against the damned whitestars!
Ohhh yes they do!!!

Burgers right Hiff, with his Whitestars, he's never won against my 'Bat squad'. I've also played against other ISA players, and had the same results (these have all been played at 5 point raid)
 
If I were the ISA, I'd definitely take a point of allies vs Narn. Maybe Drazi to charge in and distract you, or Abbai to stop you doing special orders (come about).
 
Okay, so here is what I think I will take:
Rongoth - the Dag'Kur is just too weak armour wise and the white stars beam will tear thru it!!
Ka'tan: its beams will play nasty with the whitestars and should inflict decent damage and I should have enough initative sinks to lock on okay
Thentus - initative sink and had a reasonable beam on it
G'Karith for Nial clearance and if it survives shooting at whitestars
T'Rakk - another iniative sink - manevourable brick and can be used to shield G'Karith too

I realise that I only get 2 fighter flights but if I can eradicate the nials I am sure that 8 AD will still be worthwhile against the whitestars.
 
well good luck, i expect a battle report on my desk first thing young man, now run along and play nice!
 
3x Rongoth would be a pretty funny fleet for this. WS would have quite some difficulty since there is no "soft target" to kill first, and you do quite nasty damage against WS.
 
apart from the fact that the WS can sit out of range and pick away with it's beam :-(
 
hiffano said:
apart from the fact that the WS can sit out of range and pick away with it's beam :-(
How can 3 WS "sit" out of range? All Stop? Well the Rongoths can then move into range.
 
and then the Whitestars barrel past, get in the rear arc, and stay there, out of range.
 
So, you All Stop. They will have to be between 12" and 18" in front of the Rongoths to begin with, using APTE will put them at most 10" behind, and your aft arcs weapon range is 8". With some creative formation flying, the WS will be within your aft weapon's range from at least 2 of your ships, and die horribly. They will be unable to return fire since they can't turn due to APTE.
 
you must know something about the maneuvreability and firepower of the Rongoth that I don't! Unless the WS player is a doofus, he should easily win a matchup against 3 rongoths.
 
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