For the next 20 years, the G’Quan would strike fear into every race who chanced to catch a glimpse of her
This morning, I purchased the PDF of the G'Quan ship plans for the B5 RPG. The quote above came from the introduction, and made me chuckle because fear is generally the last thing you see in your opponents eyes when you drop a G'Quan on the table!
However, as I read on, it did become clear to me that the authors of that book were mostly drawing comparisons between the Hyperion and the G'Quan, and that the Omega was a far "heavier" beast.
This effectively made the G’Quan the most heavily armoured hull of any navy of the Younger Races, until the debut of the EarthForce Omega-class destroyer.
This got me thinking that perhaps the real issue with the G'Quan is that is probably should've always been a Raid level ship rather than Battle.
With that idea in mind, here's my take on a potential Raid level G'Quan.
Code:
Raid level G'Quan
Speed: 7
Turn: 1/45
Hull: 6
Damage: 40/9
Crew: 50/13
Troops: 4
Craft: 1 Frazi Flight
Special Rules: Jump Engine
Heavy Laser Cannon 20 B 4 Beam, DD
Energy Mine 30 F 4 AP, Energy Mine, O/S, TD
Light Ion Cannon 8 F 4 TL
Light Ion Cannon 8 A 4 TL
Light Ion Cannon 8 P 4 TL
Light Ion Cannon 8 S 4 TL
Light Pulse Cannon 8 F 4
Light Pulse Cannon 8 A 4
Light Pulse Cannon 8 P 4
Light Pulse Cannon 8 S 4
Note I'm not saying this is "balanced" - it's just an idea of what it could potentially look like, but my gut feeling is that it would need to look something like this in order to make it a viable choice over a Var'Nic.
Essentially what has happened here is:
Speed up 1
Hits down 15 (25 from P&P version)
Crew down 20 (30 from P&P version)
Lose Lumbering
Lose Anti-Fighter
Lose 1 Frazi flight
Lose 10" range from HLC
Lose AD from e-mine
Lose AD from all secondaries
Why increase speed? It's supposed to be a cruiser, and cruisers are not generally slow!
Why lose Lumbering? Again, a quote from the deck plans:
In reality, the lateral wings contain a vast array of point thrusters tucked behind hidden, retractable, panels along the wing’s leading edge, fore and aft. This allows the G’Quan to yaw and bank far more quickly than would normally be possible and the hidden thruster points make them far more difficult for fighters to target and destroy
Similar changes could be made to the G'Tal and G'Lan to bring them down to Raid - perhaps Command +1 for G'Tal in exchange for the e-mine, and just a 3AD Mag gun for the G'Lan.
This would leave a hole at Battle level in the Narn fleet, but that could be filled by downrated G'Quonth and Bin'Tak, leaving the G'Vrahn at War.
Note that this is purely a thought experiment and it's not something I'd seriously advocate at present.
Regards,
Dave