vitalis6969
Mongoose
Ok, Ive been thinking a lot about my beloved Narn and the basic fleet load-out of their ships and something isn't sitting quite right with me. By canon, the Narns are one of the four major races, and then there is the League of Non-Aligned Worlds, each smaller, less powerful politically and supposedly in many cases technologically.
Yet if you flip through the ship lists the Narns are behind in every facet of weapons technology among the four major races, no problem here, someone has to be last, and yet they are also behind when compaired to the League ships as well. Sure, the Narns have Battle and War level vessels but when it comes to the weapons payload they are primitive at best.
They are out-ranged in secondary weapons, and many of the Narn secondary weapons are "weak" trait. League ships do not suffer this problem, the Abbai are far advanced over the Narn, as are the Brakkiri and the Vree. The only thing that the League ships seem to suffer from are complete ship lists, i.e. few choices for the commander to choose from.
As for main weapon loadout, the Narn rely on a reletively weak boresight system while the other races manage to have "F" arc weapons which in many cases are more powerful albiet with a shorter range.
Now, according to canon, the Narn supplied weapons technology to Earth during the Earth/Minbari war. This sets at least a minor commonality between the two races and thus a fair compairison could be made between the race's primary cruiser workhorse. The G'Quon and the Omega respectively.
As for primary weapons, the Omega, while still boresight, has double the damage dice of the Narn, which in this game means more crits, and crits are what decides every battle. In secondary weapons, the Omega has a fifty percent range bonus in its fire arcs when compaired to the G'Quon in addition to not having the "weak" trait applied to its systems. This is one heck of a leap in technology from ten years past when the EA was purchasing weapons from the Narn.
Canon also states that the Narn will sell weapons to anyone who has the money, yet their weapons are the most statistically weak of the game. The Narn should worry more about purchasing decent weapon technology rather than selling it. Their customers surely cant be any of the races listed in the book, maybe they are selling to the planets Ted or Joe who have space shuttles and pea shooters, but there are no League worlds in print who would lessen their firepower capability just to have Narn weapon systems. Sure, I can see the raiders buying their weapons, since of all the factions in the game, their systems are the only ones weaker than the Narn, and this is also supported by show canon.
So, the Narn as they are are fine, but being one of the four major races? I just don't see it based on their military. Their ships are strong in damage points, but their weapons load-out is primitive at best and still in my mind at least, no more than early era.
Except of course, the T'Rakk, where the Narn have suddenly developed a mini-shadow ship.
As a player I will be fielding as many of these as I can, they are simply the best ship in the Narn fleet, but as for continuity seem as out of place as a pure-bred stallion in a pigpen. No G'Quon or G'Quon varient should go into battle without at least four of these mini shadow-scouts along side.
And no, there is no need for a waaambulance, :wink: Im not complaining about the Narn, just seeing a discrepancy between their fleet and their position as a "Major" race in the B5 universe.
-Vitalis, aka, Admiral G'Ken
Yet if you flip through the ship lists the Narns are behind in every facet of weapons technology among the four major races, no problem here, someone has to be last, and yet they are also behind when compaired to the League ships as well. Sure, the Narns have Battle and War level vessels but when it comes to the weapons payload they are primitive at best.
They are out-ranged in secondary weapons, and many of the Narn secondary weapons are "weak" trait. League ships do not suffer this problem, the Abbai are far advanced over the Narn, as are the Brakkiri and the Vree. The only thing that the League ships seem to suffer from are complete ship lists, i.e. few choices for the commander to choose from.
As for main weapon loadout, the Narn rely on a reletively weak boresight system while the other races manage to have "F" arc weapons which in many cases are more powerful albiet with a shorter range.
Now, according to canon, the Narn supplied weapons technology to Earth during the Earth/Minbari war. This sets at least a minor commonality between the two races and thus a fair compairison could be made between the race's primary cruiser workhorse. The G'Quon and the Omega respectively.
As for primary weapons, the Omega, while still boresight, has double the damage dice of the Narn, which in this game means more crits, and crits are what decides every battle. In secondary weapons, the Omega has a fifty percent range bonus in its fire arcs when compaired to the G'Quon in addition to not having the "weak" trait applied to its systems. This is one heck of a leap in technology from ten years past when the EA was purchasing weapons from the Narn.
Canon also states that the Narn will sell weapons to anyone who has the money, yet their weapons are the most statistically weak of the game. The Narn should worry more about purchasing decent weapon technology rather than selling it. Their customers surely cant be any of the races listed in the book, maybe they are selling to the planets Ted or Joe who have space shuttles and pea shooters, but there are no League worlds in print who would lessen their firepower capability just to have Narn weapon systems. Sure, I can see the raiders buying their weapons, since of all the factions in the game, their systems are the only ones weaker than the Narn, and this is also supported by show canon.
So, the Narn as they are are fine, but being one of the four major races? I just don't see it based on their military. Their ships are strong in damage points, but their weapons load-out is primitive at best and still in my mind at least, no more than early era.
Except of course, the T'Rakk, where the Narn have suddenly developed a mini-shadow ship.
As a player I will be fielding as many of these as I can, they are simply the best ship in the Narn fleet, but as for continuity seem as out of place as a pure-bred stallion in a pigpen. No G'Quon or G'Quon varient should go into battle without at least four of these mini shadow-scouts along side.
And no, there is no need for a waaambulance, :wink: Im not complaining about the Narn, just seeing a discrepancy between their fleet and their position as a "Major" race in the B5 universe.
-Vitalis, aka, Admiral G'Ken