starbreaker
Mongoose
Want to make sure we're doing this correctly. Gatling lasers fire automatically each time a "triggering event" occurs. An attack with rockets, missiles, or torps is one such event, but do all the shots from a single ship count as a single trigger, or does each weapon system? We've been playing the second way, but I'm starting to wonder if that's incorrect.
For ex, an Al Malik cruiser fires both turret torpedo launchers and its portside rocket batteries at the broadside arc of Decados cruiser with 3 gatlings. Is each weapon system a seperate trigger, resulting in the gatlings rolling 9 dice against the first torpedo cluster (looking for sixes), 9 dice against the second torpedo cluster, and then 9 dice against the rockets (looking for fives)?
Or do you total all the weapons up then roll 9 dice of gatlings once, with fives knocking down successful rockets and sixes stopping either torps or rockets as the Decados player prefers (obviously he'll choose torps until he's killed them all in that case)?
The Decados cruiser is as nasty as it gets with gatlings, but even single mounts on Lumbering hulls are proving extremely difficult for Al Malik ships smaller than cruisers to deal with, and even the "all shots from a single ship are one trigger" interpretation isn't going to help much. The amount of damage stopped by even a single gatling over the course of a turn is on equal or greater than of what would have been stopped by other weapons interacting with shields, which doesn't seem reasonable. Maybe not too much of an issue yet since gatlings are currently found only on larger hulls, which can be outmaneuvered by sheer numbers to get some "clean" shots off, but as game size increases it becomes more and more noticeable.
Al Malik simply does not perform as well in large games as it does in small ones, which is a Bad Idea for promoting figure sales. We can't even realistically fall back on boarding as an alternate route to victory - we're the only fleet with no (official) troop upgrades, which is crippling for boarding tactics as well as maddening when it comes to trying to build a fleet to any given value. If the new escorts (we already know Li Halan is getting one, probably others will too) have gatlings, especially turret gatlings, Al Malik's problems are going appear at lower point values as well.
Most of what I've said appies to Hawkwood to a lesser degree, but at least they aren't entirely based on gatling-vulnerable weapons, and their heavy ships avoid them altogether.
One other question, gatlings aren't weapons as such (per the right hand inset box on p.12) and therefore aren't vulnerable to crits, crippling effects, firing limitations from special orders, etc, right? Same for grappling guns? Gats in particular would be a darn sight more reasonable if they were weapons, making them worry about getting Inaccurate from the weapon-1 crit result or pretty much shutting them down when crippled (who would choose a single gat as their only weapon system to fire?).
For ex, an Al Malik cruiser fires both turret torpedo launchers and its portside rocket batteries at the broadside arc of Decados cruiser with 3 gatlings. Is each weapon system a seperate trigger, resulting in the gatlings rolling 9 dice against the first torpedo cluster (looking for sixes), 9 dice against the second torpedo cluster, and then 9 dice against the rockets (looking for fives)?
Or do you total all the weapons up then roll 9 dice of gatlings once, with fives knocking down successful rockets and sixes stopping either torps or rockets as the Decados player prefers (obviously he'll choose torps until he's killed them all in that case)?
The Decados cruiser is as nasty as it gets with gatlings, but even single mounts on Lumbering hulls are proving extremely difficult for Al Malik ships smaller than cruisers to deal with, and even the "all shots from a single ship are one trigger" interpretation isn't going to help much. The amount of damage stopped by even a single gatling over the course of a turn is on equal or greater than of what would have been stopped by other weapons interacting with shields, which doesn't seem reasonable. Maybe not too much of an issue yet since gatlings are currently found only on larger hulls, which can be outmaneuvered by sheer numbers to get some "clean" shots off, but as game size increases it becomes more and more noticeable.
Al Malik simply does not perform as well in large games as it does in small ones, which is a Bad Idea for promoting figure sales. We can't even realistically fall back on boarding as an alternate route to victory - we're the only fleet with no (official) troop upgrades, which is crippling for boarding tactics as well as maddening when it comes to trying to build a fleet to any given value. If the new escorts (we already know Li Halan is getting one, probably others will too) have gatlings, especially turret gatlings, Al Malik's problems are going appear at lower point values as well.
Most of what I've said appies to Hawkwood to a lesser degree, but at least they aren't entirely based on gatling-vulnerable weapons, and their heavy ships avoid them altogether.
One other question, gatlings aren't weapons as such (per the right hand inset box on p.12) and therefore aren't vulnerable to crits, crippling effects, firing limitations from special orders, etc, right? Same for grappling guns? Gats in particular would be a darn sight more reasonable if they were weapons, making them worry about getting Inaccurate from the weapon-1 crit result or pretty much shutting them down when crippled (who would choose a single gat as their only weapon system to fire?).