My Shadow RSTV CGI Model

Well it's not exactly a tabletop model, but I could not have created this if it was'nt for the BF EVO model I used as reference. This is going to be part of my animation course project final. Please tell me what you think, it still needs to be textured.









And just to show what else you can expect in my animated short, here's my Abrams tank, also used the BFE model as reference-

 
What animation program are you using for this?

The model looks good, but to add some realism, I would suggest adding some micro-bevels on the sharp edges you have there. A small 1mm to 2mm rounding of those edges will allow the software to catch the light and shade the edges more realistically--in real life, very few sharp edges are truly sharp.

I'd also suggest using a procedural texture for the ground surface. It looks like you're using an image map that doesn't tile seamlessly, and it's not at a high enough resolution to avoid smearing.

I am very interested in seeing the short, and I'd encourage you to keep working on it.
 
rjandron said:
What animation program are you using for this?

The model looks good, but to add some realism, I would suggest adding some micro-bevels on the sharp edges you have there. A small 1mm to 2mm rounding of those edges will allow the software to catch the light and shade the edges more realistically--in real life, very few sharp edges are truly sharp.

I'd also suggest using a procedural texture for the ground surface. It looks like you're using an image map that doesn't tile seamlessly, and it's not at a high enough resolution to avoid smearing.

I am very interested in seeing the short, and I'd encourage you to keep working on it.

I'm using 3DS MAX 8, and yeah I do plan on changing the surface texture. For now I'm hoping the textures will give the edges a smooth look.
 
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