Triggy said:Bang on Greg!
Almost every change was made because of player feedback. Sure, not every change has been perfect but the attempt to make things better holds true.
On the "Armageddon PL ships are still worthless" comment: The gap between every PL in every fleet (near enough) is now consistant. For most fleets this meant slight improving Patrol and Battle PL choices and making large improvements to War and Armageddon PL choices (not all ships were changed equally as we tried to get every ship as balanced as we could). The underperforming Skirmish and Raid PL ships were improved but the "decent" Skirmish/Raid PL ships were used as the baseline to stat everything else.
Sure there is an advantage to taking more ships but beyond a certain point, the advantage starts to lessen and larger ships become better value. This is particularly the case in high PL/high FAP games (not for every race though).
Either way, the game was changed to try and improve it from the gamers' point of view and feedback is still being listened to. If you have any constructive comments then we would actually love to hear them!
Matt indicates that he feels that the swarm fleets get reduced the hight the FAP and level of the battle go. I am not sure I agree with that. At 10 armageddon, I don't break my fleet list down to skirmish, but 8 raid level ships for 1 armageddon point is nasty.
There are some good things about 2nd edition and some pretty bad things in my opinion.
The Good:
Love the Agile trait
I like the changes to CAF - Can't CAF Beams. CQ check of 8, and you can turn and CAF
Like the Anti-Fighter rule
Love the Escort trait
Like Adrift over speed 0
Like that you cant lose more than 1 arc on a single weapon crit
The Bad:
The Plasma Web Rules. If you can get more than 1 ship in the e-mine explosion radius, then it's pretty broken.
The Gaim
Closed Blast Doors - Too powerful now
The Demos
Several of the fleets had holes patched in them to fix weaknesses.
The Xeel - 4 Tzymms make this ship too good.
E-mines - Are too prevelant in too many fleets.
Lumbering - cant move after you turn. cant get the benefit of the turn from gravity well movement if you have already turned.
FAP Breakdown List - rewards buying down too much.
Boarding Rules
This is just my list. Do I think that 2nd Edition was a step back, No. Do I think there needs to be some changes, you bet.
I don't think the book is a waste of money, but I do have my concerns.
Dave