cerebro said:Is a general idea for new comers, if i know them well,they will buy the book the next week.
cerebro said:Is just a guide for my new players and sell Runequest more easy to them. Maybe just one class for page with more Build (point distribution and spell picks) ideas. I took the art from Paizo,and did a very basic layout on photoshop. I have a color version too.
What do you think?.
ledpup said:cerebro said:Is just a guide for my new players and sell Runequest more easy to them. Maybe just one class for page with more Build (point distribution and spell picks) ideas. I took the art from Paizo,and did a very basic layout on photoshop. I have a color version too.
What do you think?.
This is pretty damn cool. It'll work well for people coming from D&D that want more structure. It's a shame that D&D doesn't already work like this. That is, all the RuneQuest rules for character generation are pretty much mix and match, each character can be as eclectic as you want. On top of that, however, there should be nothing stopping templated builds for people on the go who want to create a character with a focus/role.
cerebro said:They went that direction with the feats,but took a wrong turn with 4th.
Anyy way. I agree with you. Is what gives the character in runequest that feeling that,even if i can get better,I'm a man.Not a lvl 1 fool!.
ledpup said:cerebro said:They went that direction with the feats,but took a wrong turn with 4th.
Anyy way. I agree with you. Is what gives the character in runequest that feeling that,even if i can get better,I'm a man.Not a lvl 1 fool!.
And to what purpose? All I can think of is that it enabled them to sell things like those packs of cards that had all of those millions of different actions (or whatever they were called) on them. Like the Fighter pack, Mage pack, etc. It certainly doesn't make the game easier to play or learn, so all I can think of is for more product.
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cerebro said:Also in my experience,people like games that have many professions and races. thats why all those suplements sell so well.
cerebro said:Have you played D&D, third edition?. It's a great game. Really good when it comes to character development. To play D&D you need a battle mat,dice and some counters to represent the players.
ThatGuy said:I have to say, having picked up almost all of the books (except Dues Vault, Elric, and Races), I find the RQ books when used together can make for a very fun game with added wrinkles stretched out throughout a campaign in the form of skills (Monster coliseum- Lore (the crowd)), new mechanics (drinking rules!), and additional cultures (Viking weapons, CMs, magic, and curses!), all make for a stellar game.
I think introducing D&Ders with those templates works well, but agree that once the player has created 2 characters and has a feel for the lack of boundaries, he will probably cast off the templates and go more for "feel."
With that in mind, I don't see why you couldn't make a slew of the templates and present them to prospective players. Having recently encountered a potential D&D convert, I can see the need/appeal of presenting something that fits within the ideas of enforced parameters, so that they can slowly remove the shackles themselves...
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cerebro said:Is just a guide for my new players and sell Runequest more easy to them. Maybe just one class for page with more Build (point distribution and spell picks) ideas. I took the art from Paizo,and did a very basic layout on photoshop. I have a color version too.
What do you think?.
You mean Amazon.com? He.he.he.Dan True said:Hmm, have you thought about maybe printing them out and asking your local game store to have them lying either inside the RQ books they carry or nearby? It might inspire some more people to take a look at the books.
- Dan