My players guide to new players.

cerebro

Mongoose
Guiarunequestflatten.png
 
Is just a guide for my new players and sell Runequest more easy to them. Maybe just one class for page with more Build (point distribution and spell picks) ideas. I took the art from Paizo,and did a very basic layout on photoshop. I have a color version too.

What do you think?.
 
Great idea. If you're players are used to d&d and not very adaptable, this might be a great way to sell it to them :)
Depends a lot on the players though, I myself would be put off if a DM gave me those... But again I am a very, very bitter man.
But I take it you know your crowd well enough.

- Dan
 
By they time they get their second character it would be useless. Since min maxing is strong here. But I know some images will help get them going.

Is a general idea for new comers, if i know them well,they will buy the book the next week.
 
cerebro said:
Is just a guide for my new players and sell Runequest more easy to them. Maybe just one class for page with more Build (point distribution and spell picks) ideas. I took the art from Paizo,and did a very basic layout on photoshop. I have a color version too.

What do you think?.

This is pretty damn cool. It'll work well for people coming from D&D that want more structure. It's a shame that D&D doesn't already work like this. That is, all the RuneQuest rules for character generation are pretty much mix and match, each character can be as eclectic as you want. On top of that, however, there should be nothing stopping templated builds for people on the go who want to create a character with a focus/role.
 
ledpup said:
cerebro said:
Is just a guide for my new players and sell Runequest more easy to them. Maybe just one class for page with more Build (point distribution and spell picks) ideas. I took the art from Paizo,and did a very basic layout on photoshop. I have a color version too.

What do you think?.

This is pretty damn cool. It'll work well for people coming from D&D that want more structure. It's a shame that D&D doesn't already work like this. That is, all the RuneQuest rules for character generation are pretty much mix and match, each character can be as eclectic as you want. On top of that, however, there should be nothing stopping templated builds for people on the go who want to create a character with a focus/role.

They went that direction with the feats,but took a wrong turn with 4th.

Anyy way. I agree with you. Is what gives the character in runequest that feeling that,even if i can get better,I'm a man.Not a lvl 1 fool!.
 
Also in my experience,people like games that have many professions and races. thats why all those suplements sell so well.
 
cerebro said:
They went that direction with the feats,but took a wrong turn with 4th.

Anyy way. I agree with you. Is what gives the character in runequest that feeling that,even if i can get better,I'm a man.Not a lvl 1 fool!.

And to what purpose? All I can think of is that it enabled them to sell things like those packs of cards that had all of those millions of different actions (or whatever they were called) on them. Like the Fighter pack, Mage pack, etc. It certainly doesn't make the game easier to play or learn, so all I can think of is for more product.

Hmm.. having said that, I wouldn't mind a RuneQuest deck that had rule summaries like combat manoeuvres, skill descriptions, spells, etc. Colour coded. Just one or two decks, not a million. And only for the things that you need and would be faster to find in a deck than look in a book.

I played a RuneQuest session on Monday and had print out of the combat manoeuvres from the cheat-sheet. It didn't help, I still didn't know how the manoeuvre worked. But I couldn't be bothered looking in the book. Cards might be a good answer. The GM could have one or two piles with 8-10 cards in each. Players could have spells, some with sorcery, others with divine. Hm...
 
ledpup said:
cerebro said:
They went that direction with the feats,but took a wrong turn with 4th.

Anyy way. I agree with you. Is what gives the character in runequest that feeling that,even if i can get better,I'm a man.Not a lvl 1 fool!.

And to what purpose? All I can think of is that it enabled them to sell things like those packs of cards that had all of those millions of different actions (or whatever they were called) on them. Like the Fighter pack, Mage pack, etc. It certainly doesn't make the game easier to play or learn, so all I can think of is for more product.
.

Have you played D&D, third edition?. It's a great game. Really good when it comes to character development. To play D&D you need a battle mat,dice and some counters to represent the players.
 
cerebro said:
Also in my experience,people like games that have many professions and races. thats why all those suplements sell so well.

Do they? I must admit that I hate those sorts of books, but I might not be typical. What I like are simple and fast rules that give me lots of ability to craft a tactical game inside a great plot. I'd rather adventures over settings and settings over supplements. But adventures sell the least, correct?

There are a million professions in the RuneQuest book, but you're more suggesting something like D&D classes, I presume.

It's funny, I'm readying the Races of Glorantha at the moment (fantastic book!), but imagine trying to play these races. Compare a Dragonborn with a Dragonewt. You couldn't have any races more different. A Dragonborn is an ugly human that can teleport (or something, can't remember). A Dragonewt is a reincarnating immortal that needs to experience everything, including running away from a battle, turning on the party, suiciding if they cause offence, repaying even the slightest favour with extreme self-sacrifice. Utterly different.

Anyone know which types of RPG products sell the best? My thought:

1. Core rules
2. Supplements
3. Settings
4. Peripherals (cards, etc.)
5. Adventures

I'm totally guessing.
 
cerebro said:
Have you played D&D, third edition?. It's a great game. Really good when it comes to character development. To play D&D you need a battle mat,dice and some counters to represent the players.

Yeah, played a lot of 3rd edition. I did enjoy it, a lot more than my very brief time with 4th.

RuneQuest is better. There is more scope to the rules and yet they're simpler (especially the spells). I've wanted armour to work correctly for years. I've always wanted hit locations. Combat manoeuvres are great.

Actually, I've compared the two thoroughly. http://ledpup.blogspot.com/2010/10/runequest-ii-vs-d.html
 
I have to say, having picked up almost all of the books (except Dues Vault, Elric, and Races), I find the RQ books when used together can make for a very fun game with added wrinkles stretched out throughout a campaign in the form of skills (Monster coliseum- Lore (the crowd)), new mechanics (drinking rules!), and additional cultures (Viking weapons, CMs, magic, and curses!), all make for a stellar game.

I think introducing D&Ders with those templates works well, but agree that once the player has created 2 characters and has a feel for the lack of boundaries, he will probably cast off the templates and go more for "feel."

With that in mind, I don't see why you couldn't make a slew of the templates and present them to prospective players. Having recently encountered a potential D&D convert, I can see the need/appeal of presenting something that fits within the ideas of enforced parameters, so that they can slowly remove the shackles themselves...

:)
 
ThatGuy said:
I have to say, having picked up almost all of the books (except Dues Vault, Elric, and Races), I find the RQ books when used together can make for a very fun game with added wrinkles stretched out throughout a campaign in the form of skills (Monster coliseum- Lore (the crowd)), new mechanics (drinking rules!), and additional cultures (Viking weapons, CMs, magic, and curses!), all make for a stellar game.

I think introducing D&Ders with those templates works well, but agree that once the player has created 2 characters and has a feel for the lack of boundaries, he will probably cast off the templates and go more for "feel."

With that in mind, I don't see why you couldn't make a slew of the templates and present them to prospective players. Having recently encountered a potential D&D convert, I can see the need/appeal of presenting something that fits within the ideas of enforced parameters, so that they can slowly remove the shackles themselves...

:)

Yes. I just want to hook them In.

@ledpup: Yes,there are a great number of characters possible with runequest rules. And I enjoy a lot making them a lot. Min-maxing is a great attraction to many players. Not in this forum, here what gets them going is changing the rules of a brand new game with out trying them first...aaaany way:

Most players want,in their first session, a character that is capable. And thats what I'm going to give them. A Healer,an Archer, a Wizard, a Fighter and a Thief. All with Common Magic and spell selected.
 
cerebro said:
Is just a guide for my new players and sell Runequest more easy to them. Maybe just one class for page with more Build (point distribution and spell picks) ideas. I took the art from Paizo,and did a very basic layout on photoshop. I have a color version too.

What do you think?.

Looks pretty impressive stuff - just the sort of thing that would grab people - nicely done :)
 
So I got some typos in the page. Sorry, English is my second language.

Ok so next step. The Builds:

Fighter:2h weapons, Sword and Shield.
Ranger: Tracker,Hunter.
Wizard: Healer, Damage dealer.
Thief:Tomb raider,City Ranger.
Cleric: Paladin, Inquisitor.

I will simply make the choices for them,including the 250 points and the equipment. That way they will just have to add the characteristics. In other words D&D meets Runequest. Or as we use to call them in the old days, pre-generated characters with pretty pictures.
 
Hmm, have you thought about maybe printing them out and asking your local game store to have them lying either inside the RQ books they carry or nearby? It might inspire some more people to take a look at the books.

- Dan
 
Dan True said:
Hmm, have you thought about maybe printing them out and asking your local game store to have them lying either inside the RQ books they carry or nearby? It might inspire some more people to take a look at the books.

- Dan
You mean Amazon.com? He.he.he.
I happen to live in the Dominican Republic. There are no Game stores here.
 
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