Multiple models on the same base

Graywinter

Mongoose
How do you know how many models are hit since you don't have bases to go by? Do you look at the model itself? If someone doesnt have the crew actually on the same base, then how close do they have to be?

I mean, what if someone bases their figures in such a way that a 3" fire zone only hits one model in a HMG crew?

I can't find any hard rules on this, are there any general conventions out there that covers it?

While we're talking about it - are there any guidelines for basing?
 
6" is the unit cohesion range, so the models need to be within 6" of the leader.

If you have more than one model on a base and you want to count each model separately, you might just use some sort of marker. Get some Red beads from the craft store or something and let your opponent know what is going on.

Anyone using dinner plates for bases in order to reduce casualties needs to get a life.

As far as basing conventions, I think 1" or less is the standard, but some of us in the local group (like me) use 1-1/4" washers because they're cheap. Since I measure helmet to helmet for unit cohesion, this doesn't cause too many problems. My issue is actually going to be what happens when I want to flock the washer. The zinc may prevent a good grip and I'll have to move on to something more expensive.
 
wkehrman said:
Anyone using dinner plates for bases in order to reduce casualties needs to get a life.

Could not say it better! :D
And the "Dinnerplate" sentence is the best... 8)
 
Models have to be touching the weapon to fire it, so no point in putting crew 4" away.

Do you really think players are going to mount their models on 3" bases? Would mean they are out of command before the game even starts.

Use whatever you like as bases; I use pennies for my 28mm models as smaller bases allow for better positioning amongst terrain, especially buildings.
 
hithero said:
Models have to be touching the weapon to fire it, so no point in putting crew 4" away.

Do you really think players are going to mount their models on 3" bases? Would mean they are out of command before the game even starts.

Use whatever you like as bases; I use pennies for my 28mm models as smaller bases allow for better positioning amongst terrain, especially buildings.

This is something I've struggled understanding. Taking a US 81mm mortar as an example, there's a leader with an SMG, a Soldier with an 81mm mortar and a Soldier with a Garand. I can't find the rule about "touching the weapon" (page # please) and it reads like I can fire the mortar, the SMG and the Garand all in the same turn.

Pennies are the cheapest bases around. Another source:

http://www.wargameaccessories.com/
 
As far as I can remember, the only units that mention "touching the weapon" are anti-tank guns. (I don't have my book handy, so I may be wrong.) Before there are accusations of people being "cheesy" about basing their units, remember that in all cases , one model in the unit is listed as being armed with the heavy weapon, be it mortar, at-gun or HMG, so if they want to space out their squad so a 3" fire zone will only hit one model, I know which one I'm going to pick. :) Anyway, I've seen some beautiful units people have made of HMG and mortar teams with their weapon packed up, walking to a new position, so in that case it would make sense for them to be spaced out.
 
Rabidchild said:
As far as I can remember, the only units that mention "touching the weapon" are anti-tank guns. (I don't have my book handy, so I may be wrong.) Before there are accusations of people being "cheesy" about basing their units, remember that in all cases , one model in the unit is listed as being armed with the heavy weapon, be it mortar, at-gun or HMG, so if they want to space out their squad so a 3" fire zone will only hit one model, I know which one I'm going to pick. :) Anyway, I've seen some beautiful units people have made of HMG and mortar teams with their weapon packed up, walking to a new position, so in that case it would make sense for them to be spaced out.

As Rabidchild said, the important point is that "one model in the unit is listed as being armed with the heavy weapon, be it mortar, at-gun or HMG."
So no placing the Mortar alone somewhere and still shooting!
 
This was really a FYI question, since all the people I game with mount their HMG and Mortar models on FoW artillery bases and pose them in "realistic" ways. I was just curious as to what other people do.

Measuring helmet to helmet is a really good idea, since that is something which is pretty universal and would allow you to use multiple types of bases without worry. When checking if a model is under a template, do you use the helmet then, too, or the base, or just any part of the figure?
 
Graywinter said:
This was really a FYI question, since all the people I game with mount their HMG and Mortar models on FoW artillery bases and pose them in "realistic" ways. I was just curious as to what other people do.

Measuring helmet to helmet is a really good idea, since that is something which is pretty universal and would allow you to use multiple types of bases without worry. When checking if a model is under a template, do you use the helmet then, too, or the base, or just any part of the figure?

FoW artillery bases (2" by 2-1/2") are too big for basing 28mm, unless you are basing a weapons team. Then you would need some sort of marker to indicate casualties (or you could get really creative with magnets, etc.)

Helmet to helmet is a good convention for measuring, it is consistent and recognizable.
 
Ah, thanks for bringing it for discussion then Graywinter, it is a good point. I think using the helmet is a great idea, since it's generally in the horizontal center of a standing model.

Line of sight is measured from the center point of the firing model to any part of the target, and while there are no templates per say, FZ and LZ pretty much work the same way. I would say that you measure from the center of the shooting model and if any part of an enemy is within the FZ or LZ radius, it's eligible to be hit per the rules of whichever zone it's under.
 
We base the entire team, and use counters or similar to indicate which models are KIA. Not very many weapons, usually no more than 6 per game keep it reasonable.

I think I'll start going helmet to helmet and see how it works.
 
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