Annatar Giftbringer
Emperor Mongoose
Greetings,
I had an idea for turrets, and I just wanted to toss it out for everyone to see and comment on. Not even sure if it's a good idea or not, but here goes:
As everyone knows, a multiple turret can fire all barrels together as long as they are the same type of weapon. This increases the damage via a modified/enhanced burst fire mechanism, where each extra barrel firing adds +1 damage per dice (so +1 per additional beam laser, +2 per pulse and so on).
When using a multi-turret defensively the extra barrels increase the to-hit chance by +1 per additional barrel instead.
Would it be a good idea to merge these two together, so that when attacking with a multiple turret the gunner can choose between maximum damage/focused fire to deal extra damage (the current rule), OR better chance to hit/maximum spread (the to-hit bonus from defensive fire)? It could be useful for those times you really gotta hit something, or one might opt to deal additional damage upon succesful hits.
I had an idea for turrets, and I just wanted to toss it out for everyone to see and comment on. Not even sure if it's a good idea or not, but here goes:
As everyone knows, a multiple turret can fire all barrels together as long as they are the same type of weapon. This increases the damage via a modified/enhanced burst fire mechanism, where each extra barrel firing adds +1 damage per dice (so +1 per additional beam laser, +2 per pulse and so on).
When using a multi-turret defensively the extra barrels increase the to-hit chance by +1 per additional barrel instead.
Would it be a good idea to merge these two together, so that when attacking with a multiple turret the gunner can choose between maximum damage/focused fire to deal extra damage (the current rule), OR better chance to hit/maximum spread (the to-hit bonus from defensive fire)? It could be useful for those times you really gotta hit something, or one might opt to deal additional damage upon succesful hits.