Michael P Hopcroft
Mongoose
If one wanted to graft a set of superpowers, inborn or otherwise, onto the MRQ ruleset, what do you guys think would be the best way to go about it.
Chaosium did release a BRP superhero game called Superworld, in the perod where they were scattershottedly releasing practically dozens of BRP-inpsired games in hopes one or two would connect with the audience. IIRC, the only one that actually did was Stormbringer, although there were enough Elfquest fans at the time that people did buy that game.
However, I want to find a somewhat different approach to how superpowers are obtained and super characters created, even if the basic function of how they work is something that you pretty much have to do a certain way. And one thing that's certain; in any campaign at that power level, skill percentages are going through the roof, which poses its own functional issues!
Chaosium did release a BRP superhero game called Superworld, in the perod where they were scattershottedly releasing practically dozens of BRP-inpsired games in hopes one or two would connect with the audience. IIRC, the only one that actually did was Stormbringer, although there were enough Elfquest fans at the time that people did buy that game.
However, I want to find a somewhat different approach to how superpowers are obtained and super characters created, even if the basic function of how they work is something that you pretty much have to do a certain way. And one thing that's certain; in any campaign at that power level, skill percentages are going through the roof, which poses its own functional issues!