weasel_fierce
Mongoose
TrippyHippy said:Actually, I'd have to say I really like the Mongoose Chargen too. It's much more focused than the standard BRP method, and allows a nice balance between packaged archetypes (the cultures and careers) and the usual flexibility of BRP. I also like the way that they've resolved the interaction of Characteristics with Skills, using them as bases. It's quite elegant, in all.
I do know a lot of gamers compare MRQ unfavourably with BRP, but there are certain areas I actually prefer. Character generation is one of them. What I don't really like in MRQ is the table-referencing, convoluted combat system.
Char-gen is one of the parts where I universally prefer MRQ.
The combat system.. the opposed roll system from the update and GM's guide is pretty quick but it skims over some other things. No need to refer to tables though, unless you roll exactly the same (which is a 1% chance so eh)
I think RQ3 still did hit points and injuries the best. Give 1 more HP per location to make people a bit more durable and it'd be fine in my book.