King Amenjar said:Wait, I'm wrong... you do have to roll and can miss. Therefore, you have to roll twice. My bad.
Hmm... roll the attack. If it succeeds, choose to react. Use the tables. Hmm, this is pretty much how we used to play RQ3, when I used to let my outnumbered players know who'd hit them before they decided who to parry. I still don't see what the arguments were about, unless everyone else had been as stupid as me...
I would hate that. Game mechanics should let you react to things and make decisions like you would in real life. You don't wait to judge if the axe wielding maniac is going to hit, before deciding to dodge. You see an attack coming, you do your best to defend yourself. The other way lies madness, and it definitely doesn't enhance the gaming experience.
Player
"Does he hit?"
GM
*roll* "yup"
Player
"Ok, I guess I'll dodge"
***
Really exiting
The fact that there is a reaction matrix where a good defence vs. bad attack can give an advantage to the defender makes it sound like you always roll a defense. That seems to be the only thing that makes sense.