Most important fix

What would you like to get improved or added to ACTA

  • Fix the balancing of certain ships by going Point System instead of PL

    Votes: 0 0.0%
  • Rebalancing certain "broken" or "to good" ships within the PL system

    Votes: 0 0.0%
  • Fixing the swarm problem for the bigger ships by fixing the crit-table or implementing saves

    Votes: 0 0.0%
  • Fixing the Close Blast Doors issue

    Votes: 0 0.0%
  • Getting more fleets or ships

    Votes: 0 0.0%
  • Making swarms less necissary for boresight-fleets by making it more flexible or activation insensiti

    Votes: 0 0.0%
  • Other (please elaborate)

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

Scipio

Mongoose
There have been a lot of discussions on how to change ACTA to make it more fair, better and fun the last weeks.
In light of the current activity and play testing discussions it would be interesting to see what we consider to be the most important changes to make.
 
I'll have a little bit of this, a touch of that and and some spinkles of something else too.

Fix the balancing of certain ships by going Point System instead of PL
I think the FAP is a good thing. Much prefer it over points. Both are subject to abuse.

Rebalancing certain "broken" or "to good" ships within the PL system
For the most part, the ships are fine. There are some that are superior and same that are inferior within the PL, but with the likes of Chris on the case, I'm sure they'll get seen to. I've never used a 2e Demos on principle either. And after one outing with the original Gaim, they got threatened with a big stick. Not tried the new list though.

Fixing the swarm problem for the bigger ships by fixing the crit-table or implementing saves
Fortunately we like our battle cruisers in Edinburgh, though my Centauri are fond of their Vorchans. I'm all for improving the critical hit table to make it more 'proportional', such as the proposed % speed reductions instead of fixed values. I tend to fail miserable with Critical hits so the VAS confirmation roll would mean I never dish out any :roll: . However form a game balance point of view to making big ships more able to weather them it could be a good thing, especially if the bigger ships/weapons get bonuses.

Fixing the Close Blast Doors issue
Never really had a problem with it, but it's probably that running with battleships preventing this from being as bad as the rest of the forum finds it.

Getting more fleets or ships
Always fun. A Minbari Patrol ship would be nice. But will probably make an appearance with the change to a points system. There is also a whole load of other races and other eras in the galaxy.

Making swarms less necissary for boresight-fleets by making it more flexible or activation insensitive
Definitely need to find a way to decouple Boresight from Initiative. Never really had too much of a problem with boresights though, even playing EA 3A against Centauri.

Other (please elaborate)
Can I have a doubling of the Mag Gun AD? It might mean I actually hit something with them. :D
 
I voted for the boresight decoupled form initiative issue due to it stopping alot of other good ideas from even being considered. Drazi as a fleet are often the tripping point for many otherwise great ideas, and almost sole due to being mostly boresighted.

All of the other up there also need work, but many of them are finicky things that will take tinkering... this is a basic mechanic issue that needs to be unstuck.

If I had to pick a second contender I would pick the crit table and it's effects on the big boys of the world.

Ripple
 
Went for crit table, takeout No DC & make vital crits repairable. That would go a long way to helping.
I would like to see fighters become faster plus Star snake & Kotha become better.
Star Snake 2 normal AD & +2 Dogfight
Kotha 1AD normal & shield & extra speed is a must, having carriers faster than fighter is just plain stupid.
 
I voted for fixing the swarm problem via the crit table or implementing saves. I believe that the new FAP system is a poor way to address the problem since it criples swarm fleets such as the Drazi.

I'd like to see some of the ships rebalanced as well. The Dilgar Skirmish choices are very under powered compared to their equivalents in other fleets. The Narn G'Vrahn needs to be toned down just a bit more than done in P&P while the G'Quan needs to be upgraded even more.

And more ships to choose from is always a good thing.

Dannie
 
I would like to see a better over all Campaign set of rules. Some which make sense in a tactical and strategic way.

As most of us do Campaigns regularly. It should be expanded. Buying planetary defences. I know the new look space stations address some of the problems. But I would like to see a more structured set of rules.
 
Leadman said:
I voted for fixing the swarm problem via the crit table or implementing saves. I believe that the new FAP system is a poor way to address the problem since it criples swarm fleets such as the Drazi.

I'd like to see some of the ships rebalanced as well. The Dilgar Skirmish choices are very under powered compared to their equivalents in other fleets. The Narn G'Vrahn needs to be toned down just a bit more than done in P&P while the G'Quan needs to be upgraded even more.

And more ships to choose from is always a good thing.

Dannie

Same here... funny, I even had some of the same issues with the new FAP and rebalancing specific ships. On a side note, I am really amused that V@S, which uses almost all the same rules as B5, yet the designers could not adopt some of the good ideas from their historical "brother". Why couldn't the criticals be toned down (with the weakening of guns and a 4+ to verify the critical)? Why are there so many weak guns on the skirmish level ships in V@S and yet the term "Weak" is a death-nail to a B5 ship? Also, I like the idea of a Target versus Armor rating that could replace the Dodge skill in B5.

Overall, the strongest thing that needs fixing is making the larger, Battle, War, and Armageddon ships more desirable than they are today. The current FAP system fixes almost everyone except for the Drazi... :(
 
You left off the "Nerf the White Star" option =)

Though i imagine you'd get some novelty votes that might throw the whole thing off. Its odd how it went from 70% swarm down to 48%.
 
Hindsight said:
Though i imagine you'd get some novelty votes that might throw the whole thing off. Its odd how it went from 70% swarm down to 48%.
I agree its a bit strange. It could be that the more frequent forum visitors feels that the swarm issue is more problematic than the less frequent visitors. ;)

However it seems like we are getting a very clear winner on what most thinks that need to be fixed the most though. About 4:1 against the second place at the moment.
 
The new table doesn't entirely fix the swarm issue as you can still just follow the ladder down at two for one's all the way to the bottom. It helps as you'll have at least SOME ships close to the pl of the fight. but the worst swarms are still out there.

Triggy's five raid abbai stack of Tiracas and Milanis (10 and 5) is an example of a very winning swarm fleet that is perfectly legal and will likely kick the crap out of say any Battle, 2 Raid, a Skirmish and two Patrol fleets.

(Well unless of course there are whitestars... they're unstoppable of course)

Ripple
 
Well that is correct.
No one single thing will fix the swarms. What is needed imo is fixing ships, fixing crit-table and fixing PL-table to be able to get as near as possible.
But I would indeed like to get the crit-table on the top priority as that is the thing that makes for most unfun events to big ships during the games.
 
In regards to fixing swarms, I think the two biggest things that would solve the issue are:
1- make larger ships capable of surviving crits better. If a War level ship was 1/3 as likely to suffer a crit as a raid level ship it would balance out swarms inate redundancy towards crits

2- Solve init sinking. Just because you have more ships doesn't mean they are more manuverable.
 
I actually voted for point system instead of PL...It is logical, it is easier to make a more balanced game if u have more "levels" to place your units, atm the game will only be balanced if the ship starts to look more like eachoter in every level cause there is such a big gap between levels atm. There will always be ships that are too good for there level or to bad, and if not then they have very similar stats.

Atm swarm fleets have been the way to counter superior same level ships(and that is if the other player is not swarming himself). Now swarm fleets are going to get redone (which is a good thing BUT...), I hope it will not go to the fact that, okey u can´t have that many ships on the board but now the good ships stand out even more cause u can´t counter them with a swarm. I acknowledge the fact that now u can´t have that many of those damn effective patrol/skirmish level crit monsters on the board, but the situation is the same for your opponent, now he can´t counter them with alot of patro/skirmish ships, which leads to the fact that the patrol Vree ship will still be a way better then most other patrol ship and still cause crits like before.

It is good that Mongoose is doing alot to make the game better but why the definitive "no" to a point system, I mean just look at the most popular games out there = point system. It is good to stand out but is it good if it might be for a not so good reason.


Lastly, I do se hope in the new critical effects rules, and I am most likely to get some games played myself (been a while since my last game). I also understand that a point system is hard to do without making the players buy and field more ships, which would turn the game into a 50 vs. 50 ship battles, which I would not like myself. Maybe making a few more priority levels would help alot.

Yup, boored at work :wink:
 
l33tpenguin said:
In regards to fixing swarms, I think the two biggest things that would solve the issue are:
1- make larger ships capable of surviving crits better. If a War level ship was 1/3 as likely to suffer a crit as a raid level ship it would balance out swarms inate redundancy towards crits
I don't agree. What is most needed is to fix the effects severity against bigger ships. It's much more disabeling to get a adrift result on your only Warlock than the same result would do to one of your opponents 16 Hermes.

The chance of such game breaking effects to affect on a robust ship like a Warlock per crit when comparing to a Hermes should be much less likley. In fact about an 1/8 of the chance as I see it.
 
Looking at the poll it does seem one sided, big ships are too much of a liability to take at the moment. I hope Mongoose fix this as the Iconic large ships are very tempting to use.
 
Well for a start if they had a P/S damage capable of taking out a smaller ship say 2 classes down from what they are so a battle ship should have the side power to take out a skirmish level in 1 volley.
 
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