Shadow Reaver
Medium Undead (Darkspawn, Incorporeal)
End Dice: 12d12 (78 Endurance)
Initiative: +2
Speed: 30 ft.
Armor Class: 16 (+2 deflection)
Base Combat Skill: +3
Attack: Hel-lance +4 melee (1d8+1 plus 2d6 bale-fire) or hoof +4 melee (1d6+4)
Full Attack: Hel-lance +4 melee (1d8+1 plus 2d6 bale-fire) and 2 hooves +2 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bale-fire
Special Qualities: Damage reduction 12/magic, magical combat, psychic combat, undead traits
Willpower: 24
Saves: Fort +2, Ref +2, Will +9
Abilities: Str 13, Con --, Dex 11, Int 14, Wis 18, Cha 15
Skills: Handle Animal +6, Knowledge (arcana) +9, Knowledge (the planes) +10, Occult +11, Perception +13, Ride +9, Stealth +8
Environment: Any
Organization: Solitary, pair or patrol (3-8)
Challenge Rating: 10
Allegiance: Always Evil
Advancement: --
A dreadful shrieking fills your ears, and in the mists before you you see a number of riders on ghostly horses. They are skeletal and cloaked in dark robes. They hold spears of blue fire above their heads and charge towards you.
Bale-fire (Ex): The lance of a Shadow Reaver is covered in blue flames. A successful attack from the lance deals additional fire damage, which bypasses any fire resistance the target may have.
Shadow Reavers are deadly creatures from the Plane of Darkness, though they can be found on the Daziarn with alarming frequency. They can be found on Magnamund, but only if summoned. Both the rider and horse fight as one.