Ordovician said:Here's my first!
*****
Noodnic
Small Humanoid
End Dice: ½d8 (2 Endurance)
Initiative: +1 (+1 Dex)
Speed: 20 ft., climb 15 ft., swim 15 ft.
Armor Class: 13 (+1 size, +1 Dex, +1 patchwork), flat-footed 12
Base Combat Skill: +0
Attack: "Pike" -1 melee (1d4-2)
Full Attack: "Pike" -1 melee (1d4-2), bite -1 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: --
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 6, Con 10, Dex 13, Int 8, Wis 14, Cha 6
Skills: Acrobatics +11, Athletics +9, Climb +9, Stealth +7
Environment: Temperate land
Organization: Solitary, pair, commune (3-18 ) or nest (10-100)
Challenge Rating: 1
Allegiance: Usually Unaligned
Advancement: By character class
The creature is utterly annoying. Looking something like a marsh-rat somehow imbued with the gift of speech, it has a somewhat regal bearing in its many-colored tunic and foppish hat, complete with feather, its nose twitches as it speaks.
Skills: A Noodnic may always take 10 on a Climb check, irregardless of conditions.
Noodnics are small rodent-like creatures that are found throughout the Lastlands and elsewhere. They have a primitive sort of intelligence and are merciless scavengers, often wearing clothing made of whatever scraps of cloth they can patch together. Oftentimes, a Noodnic will wield a tiny knitting needle as a soldier would a pike, or a cut-throat’s dagger as a knight would a sword. They have a noted fondness for gold.
adgramaine said:PS - there were nine novels if I am not mistaken....
adgramaine said:www.projectaon.net
robertib said:Here's the book list
5 Kai Books
Flight from the Dark
Fire on the Water
Caverns of Kalte
...
<snip>
...
1 other book
The Magnamund Companion
...and Texas, and a couple states in between.Nerethel said:Other books are the Freeway Warrior series, though they took place in California, USA. Also, the Combat Heroes books, two sets of 2, and there's the two audiobooks for the first two novels. There's also a poster book and a calendar. Joe Dever's a very busy man!
Nerethel, completist.
Blast it! I always make that mistake whenever I tell anyone that site...Reginald de Curry said:adgramaine said:www.projectaon.net
Actually, it's www.projectaon.org.
End Dice: I might increase this a bit more, as I remember them being pretty tough to kill.Eternalknight said:Quoku
Medium Animal
End Dice: 3d8+6 (19 Endurance)
Initiative: -1
Speed: 15 ft., 30 ft. (fly)
Armour Class: 15 (-1 Dex, +6 natural)
Base Combat Skill: +2
Attack: Claw +4 melee (1d4+2 plus poison) or tongue +4 melee (no damage but grapple)
Full Attack: Claw +4 melee (1d4+2 plus poison) or tongue +4 melee (no damage but grapple)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Poison
Saves: Fort +5, Ref +2, Will +3
Abilities: Str 15, Dex 8, Con 15, Int 1, Wis 14, Cha 4
Skills: Perception +8
Environment: Temperate wasteland
Orginiszation: Pair or group (3-30)
Challenge Rating: 2
Allegiance: Always unaligned.
Advancement: 4-6 ED (Medium), 7-9 ED (Large)