Candle, Candle, Candleman!
Candlemen can attack by merely touching a foe and using their melt abilities. If they expect to encounter an enemy, they transform their faces to that of a trusted friend so they can get close to their target; otherwise, they rely on their stealth and agility to approach a foe unseen. When forced to, they can hurl gouts of flame by flicking their wicks at enemies.
Melting Touch: A creature struck by a candleman’s attack which deals damage must make a Difficult Resilience test or begin to melt. A melting creature takes 1D6 points of damage per round (per location) as their flesh begins to liquefy. They also begin to lose CHA at the rate of 1D3 points per round. Each round a melting creature can make a further Difficult Resilience test to stave off the effects – only magical healing can restore a creature so afflicted.
Flameflick: Using a Combat Action the candleman can hurl a gobbet of flaming wax at an enemy. This flame-ball does 2D6 points of fire damage to a targeted location. The grenade-like effect of the attack hits in 5 meter radius and any creature caught in the effect must make a successful Evade test or take 1D6 splash damage from the attack.