AKAramis has been having fun at my expense. He supposes that the Starfury is no more than 10 tons displacement. I accept the challenge.
Grapple: Craft are assumed to have a grapple. So there.
Fuel: One ton of fuel is excessive, so the Afterburner burns it directly when engaged.
M-Drive-1/2A: This is a one-ton M-drive, courtesy of Ken Pick. I've allocated half of its potential to Agility and half to Acceleration.
Afterburner: This is a reaction drive, built into the Starfury M-drive. When used, it burns 0.1 ton of fuel each turn, and doubles the craft's agility or acceleration for that turn.
Plasma weapons: I've postulated two plasma cannons, at relatively low TLs and low power. I honestly don't know what to do with them.
Fire-linked weapons: I decided the way to do this close to Traveller is to list fire-linked weapons as a single gun, when in reality it's a battery of two guns. This allowed me to preserve the single-double-triple turret motif of Traveller and still have a Starfury.
Power: Since I made up the M-drive-Zero and use so-called "low power" plasma weapons, this ship can fire its major weapons all day for all I care. However, firing all four weapons all the time will deplete its batteries in 12 turns.
Code:
Smallcraft: Aurora-class Starfury
TL: 9
Skill: Pilot(spacecraft)
Agility: +5
Volume Cost(MCr) Comment
Hull Volume (10) 1
M-drive-1/2A 1 2 5G, pow req = 0.5 (see notes)
P-plant A 4 8 2/12 pow
Fuel 1 - (see notes)
Model/3 - 3 Hardened
- Evade/1 1 r10
- Evade/2 2 r15
- FC/1 2 r5
- FC/2 4 r10
- Auto-rep/1 5 r10
Basic Military 2 2
Triple Turret 1 1
- Twin plasma cannon-10 3 x1+1, pow req = 1.5 (see notes)
- Twin plasma cannon-9 2 x1, pow req = 1 (see notes)
- Open
Cockpit 1 ?
TOTAL COST MCr 36.1
Grapple: Craft are assumed to have a grapple. So there.
Fuel: One ton of fuel is excessive, so the Afterburner burns it directly when engaged.
M-Drive-1/2A: This is a one-ton M-drive, courtesy of Ken Pick. I've allocated half of its potential to Agility and half to Acceleration.
Afterburner: This is a reaction drive, built into the Starfury M-drive. When used, it burns 0.1 ton of fuel each turn, and doubles the craft's agility or acceleration for that turn.
Plasma weapons: I've postulated two plasma cannons, at relatively low TLs and low power. I honestly don't know what to do with them.
Fire-linked weapons: I decided the way to do this close to Traveller is to list fire-linked weapons as a single gun, when in reality it's a battery of two guns. This allowed me to preserve the single-double-triple turret motif of Traveller and still have a Starfury.
Power: Since I made up the M-drive-Zero and use so-called "low power" plasma weapons, this ship can fire its major weapons all day for all I care. However, firing all four weapons all the time will deplete its batteries in 12 turns.