Something else that is contradictory"
Missiles cannot be used against targets within Adjacent or Close ranges, as there is not enough time for them to obtain a solid lock and safety protocols are engaged to stop them turning back and hitting their own launch vessel.
Unless you are firing a smart missile, at least when we knew what all the missile types were, if you missed your to hit roll, the missile 'missed' and wandered out into space or self-destructed. In any event it just missed. "Smart" missiles were supposed to continue to attempt to hit the target until they ran out of fuel.
Even today's torpedoes can be fired at short range with the proper precautions. Command-controlled missiles have a lock by the firing ship upon launch. There is no mechanism to fire missiles towards an enemy and wait until you have enough control / target painters freed up for the missiles to come under command guidance.
Short-range missiles should more or less be direct-fire weapons, with a basic to hit roll and no positive or negative DM's to reflect their sprint-mode style of launch. It certainly would make close-in combat more dangerous and interesting.
Missiles cannot be used against targets within Adjacent or Close ranges, as there is not enough time for them to obtain a solid lock and safety protocols are engaged to stop them turning back and hitting their own launch vessel.
Unless you are firing a smart missile, at least when we knew what all the missile types were, if you missed your to hit roll, the missile 'missed' and wandered out into space or self-destructed. In any event it just missed. "Smart" missiles were supposed to continue to attempt to hit the target until they ran out of fuel.
Even today's torpedoes can be fired at short range with the proper precautions. Command-controlled missiles have a lock by the firing ship upon launch. There is no mechanism to fire missiles towards an enemy and wait until you have enough control / target painters freed up for the missiles to come under command guidance.
Short-range missiles should more or less be direct-fire weapons, with a basic to hit roll and no positive or negative DM's to reflect their sprint-mode style of launch. It certainly would make close-in combat more dangerous and interesting.