DanDare2050
Mongoose
From the Jump Travel rules
Good grief. This is a role playing game. If you are a GM never kill or strand the players in a boring space because of a bad dice roll. Yes they must have taken a risk but the outcome of a bad roll should be a bad and dangerous situation, not insta death. Maybe if they take an extreme risk its justified (-4 effect on jump?). A better -3 result is to arrive in the wrong star system after two weeks in jump space and maybe take damage to the jump drive.
If the Engineer (jump drive) check made to initiate a jump is failed by an Effect of -2, the ship will arrive in the target system but find itself a number of hundred diameters away from the intended world multiplied by 1D.
If a worse Effect is rolled, a merciful referee may wish to subject the Travellers to the most survivable form of misjump, where the ship ends up 1D x 1D parsecs in a random direction, potentially in deep (and empty) space.
Good grief. This is a role playing game. If you are a GM never kill or strand the players in a boring space because of a bad dice roll. Yes they must have taken a risk but the outcome of a bad roll should be a bad and dangerous situation, not insta death. Maybe if they take an extreme risk its justified (-4 effect on jump?). A better -3 result is to arrive in the wrong star system after two weeks in jump space and maybe take damage to the jump drive.