I've been having a think on and off about a minbari protectorate fleet list - I got hold of a copy of the AOG ship sheets for some inspiration
[passes Silvereye a plate of cookies]
But am determined to ignore them or modify them where relevant.
I'm hoping to have a bit of a discussion about what to put in, and I'm hoping (ultimately) to try writing a signs and portents list (yeah, I know, unlikely - but I can always post up a pdf of the list if not)
Anyway - I've had a look around as best I can, and my best understanding is that the Protectorate is just that - a protectorate in the classic sense - where several minor races (I think I recall reading that were involved in the previous shadow war) have basically put themselves under the (impressive) protection of the Minbari Federation.
Unsurprisingly, this has meant that there has never been any serious threat to these territories by other major powers - none of the worlds of the protectorate are worth fighting the minbari warrior caste for (few things are!).
The only real threat comes from raider groups, for whom the possibility of stolen minbari equipment is a payoff worth the risk.
Normally the protectorate militias (who are equipped with limited amounts of older minbari hardware and a few indigenously-built warships) are able to see them off easily (if sight of what appears to be a minbari ship doesn't scare them off first!) but sometimes an intelligent raider leader will be unimpressed by appearances and the raiders will come in sufficient strength to almost qualify as an invasion.....especially if the Minbari fleet is know to be busy elsewhere (as it was during the Earth-Minbari war, for instance).
The thoughts I've had:
1) this is a 'second-line' fleet - apocalypse-priority ships are right out, and for that matter so are war-priority vessels. I was planning to add in a rule called 'treaty obligations' or similar, to let the protectorate field one or two points of proper minbari ships (or maybe ISA rangers too?). I'm also considering a CQ penalty as the protectorate militia is not supposed to be the best trained of fleets - at least one raider group ('the legion') really gave them the run-around....not least because initially they wouldn't admit to the minbari how badly they were getting owned and ask for support.
2) Most of the ships associated with the protectorate only carry flyers, not nials, and I wanted to continue this theme - Nials might be availible, but only in limited numbers, so should only feature in important engagements - they're too valuable to be used on patrol missions.
The ships listed that fit:
Patrol
Rogata combat tug:
Literally a construction tug refitted for light combat duties - a few popguns and a 'gravity net'. Supposedly unmanouvrable (lumbering?) - but a tug must have fairly good engines, so I'd suggest that when acting alone it should manage a decent turn of speed. The gravity net sounds suspiciously like a gravetic shifter - and the ability to field one at patrol level could be annoying (even if the ship can't do much else). If there's a CQ penalty to the fleet it wouldn't be that bad as few will win their opposed check.
Flyers:
Minbari flyers - you know the name, you know the number.
Skirmish
Shaveen patrol cutter:
The short-hand way to describe this is the 'white star mark -1'....an old patrol hull that the design was based off. Take a white star, strip off the sensors advanced enough to add scout, remove the vorlon adaptive armour, turn the improved neutron laser into a normal variety and weaken the pulsar battery, and you have a skirmish gunship....
Torotha combat frigate:
Definitely stated that the protectorate have these. Makes sense - it's the lightest minbari warship.
Raid:
Esharan Anti-fighter frigate:
It's an old (ISD) design that the minbari fleet no longer use in second edition. A flak escort was a bloody stupid idea for a fleet with Nial fighter screens, but I imagine that the protectorate would jump on them given a chance.
Letann combat scout:
A tinashi hull with a scout fit. This was apparently the predecessor to the leshath, used when the tinashi was the heaviest warship in the minbari fleet. These days they're mothballed in the regular fleet.
Tradana combat frigate:
A protectorate-specific design that they came up with to make up for their lack of a true capital ship when facing raider carriers. Essentially take a torotha, remove the troop space, remove the forward armament, de-power the engines and fit a shedload of neutron lasers on the prow. Think a minbari tech version of the olympus gunship and you're not far off.
Battle:
Nial:
This was a random idea that I'd like comments on. A Morshin fleet carrier seems definitely out - although a light carrier is a maybe further down the list. I wondered about having a shedload of nials beign a battle point - hence making them unavailible in patrol and a pain to access below a sizable raid game.....on the other hand the point would get you quite a lot of them (16 flights would be a direct scaling up, I think).
Something else:
For a 'new-ish' ship, I was thinking about a new indigenous ship; essentially a first attempt at a new hull from scratch rather than rebuilding surplus minbari hulls. Something of a gunship developed in response to the increasing number of battlewagons and salvaged capital ships popping up in raider fleets. Something clearly using minbari tech but not in the same way. Definitely no 'advanced' or 'improved' stuff. I had the idea of a couple of forward batteries of slow-loading neutron lasers - so allowing for firing the lot and living with the cycle time, or keeping up steady fire.
I thought of Shaitann as a possible name.
In eahc case I haven't tried to do statlines yet, I was after a bit of coherency with the ideas for the fleet first.
thoughts? comments? Insults?
[passes Silvereye a plate of cookies]
But am determined to ignore them or modify them where relevant.
I'm hoping to have a bit of a discussion about what to put in, and I'm hoping (ultimately) to try writing a signs and portents list (yeah, I know, unlikely - but I can always post up a pdf of the list if not)
Anyway - I've had a look around as best I can, and my best understanding is that the Protectorate is just that - a protectorate in the classic sense - where several minor races (I think I recall reading that were involved in the previous shadow war) have basically put themselves under the (impressive) protection of the Minbari Federation.
Unsurprisingly, this has meant that there has never been any serious threat to these territories by other major powers - none of the worlds of the protectorate are worth fighting the minbari warrior caste for (few things are!).
The only real threat comes from raider groups, for whom the possibility of stolen minbari equipment is a payoff worth the risk.
Normally the protectorate militias (who are equipped with limited amounts of older minbari hardware and a few indigenously-built warships) are able to see them off easily (if sight of what appears to be a minbari ship doesn't scare them off first!) but sometimes an intelligent raider leader will be unimpressed by appearances and the raiders will come in sufficient strength to almost qualify as an invasion.....especially if the Minbari fleet is know to be busy elsewhere (as it was during the Earth-Minbari war, for instance).
The thoughts I've had:
1) this is a 'second-line' fleet - apocalypse-priority ships are right out, and for that matter so are war-priority vessels. I was planning to add in a rule called 'treaty obligations' or similar, to let the protectorate field one or two points of proper minbari ships (or maybe ISA rangers too?). I'm also considering a CQ penalty as the protectorate militia is not supposed to be the best trained of fleets - at least one raider group ('the legion') really gave them the run-around....not least because initially they wouldn't admit to the minbari how badly they were getting owned and ask for support.
2) Most of the ships associated with the protectorate only carry flyers, not nials, and I wanted to continue this theme - Nials might be availible, but only in limited numbers, so should only feature in important engagements - they're too valuable to be used on patrol missions.
The ships listed that fit:
Patrol
Rogata combat tug:
Literally a construction tug refitted for light combat duties - a few popguns and a 'gravity net'. Supposedly unmanouvrable (lumbering?) - but a tug must have fairly good engines, so I'd suggest that when acting alone it should manage a decent turn of speed. The gravity net sounds suspiciously like a gravetic shifter - and the ability to field one at patrol level could be annoying (even if the ship can't do much else). If there's a CQ penalty to the fleet it wouldn't be that bad as few will win their opposed check.
Flyers:
Minbari flyers - you know the name, you know the number.
Skirmish
Shaveen patrol cutter:
The short-hand way to describe this is the 'white star mark -1'....an old patrol hull that the design was based off. Take a white star, strip off the sensors advanced enough to add scout, remove the vorlon adaptive armour, turn the improved neutron laser into a normal variety and weaken the pulsar battery, and you have a skirmish gunship....
Torotha combat frigate:
Definitely stated that the protectorate have these. Makes sense - it's the lightest minbari warship.
Raid:
Esharan Anti-fighter frigate:
It's an old (ISD) design that the minbari fleet no longer use in second edition. A flak escort was a bloody stupid idea for a fleet with Nial fighter screens, but I imagine that the protectorate would jump on them given a chance.
Letann combat scout:
A tinashi hull with a scout fit. This was apparently the predecessor to the leshath, used when the tinashi was the heaviest warship in the minbari fleet. These days they're mothballed in the regular fleet.
Tradana combat frigate:
A protectorate-specific design that they came up with to make up for their lack of a true capital ship when facing raider carriers. Essentially take a torotha, remove the troop space, remove the forward armament, de-power the engines and fit a shedload of neutron lasers on the prow. Think a minbari tech version of the olympus gunship and you're not far off.
Battle:
Nial:
This was a random idea that I'd like comments on. A Morshin fleet carrier seems definitely out - although a light carrier is a maybe further down the list. I wondered about having a shedload of nials beign a battle point - hence making them unavailible in patrol and a pain to access below a sizable raid game.....on the other hand the point would get you quite a lot of them (16 flights would be a direct scaling up, I think).
Something else:
For a 'new-ish' ship, I was thinking about a new indigenous ship; essentially a first attempt at a new hull from scratch rather than rebuilding surplus minbari hulls. Something of a gunship developed in response to the increasing number of battlewagons and salvaged capital ships popping up in raider fleets. Something clearly using minbari tech but not in the same way. Definitely no 'advanced' or 'improved' stuff. I had the idea of a couple of forward batteries of slow-loading neutron lasers - so allowing for firing the lot and living with the cycle time, or keeping up steady fire.
I thought of Shaitann as a possible name.
In eahc case I haven't tried to do statlines yet, I was after a bit of coherency with the ideas for the fleet first.
thoughts? comments? Insults?