Other military personnel is crew on a naval ship.No barracks for crew, just passengers:
Crew requires staterooms.
If you really hate people you can theoretically house people in Stables at 0.5 Dt/person (HG'22,p63).
Other military personnel is crew on a naval ship.No barracks for crew, just passengers:
Crew requires staterooms.
If you really hate people you can theoretically house people in Stables at 0.5 Dt/person (HG'22,p63).
I think this is more of the legacy we can’t seem to get away from. Mongoose seem perfectly willing to claim that things will change under them they even give the tools but they in many ways are unwilling to actually change things. It’s weird they will do things like singularity which at best steps outside of lore at worse breaks it but they are unwilling to take the common sense leap.I hearitly agree with this, but even arguing with @MongooseMatt that officers should be in single staterooms was shot down. His view, unless I misremember badly, is that double occupancy is the norm for everyone, with a few Middle Staterooms (3?) for the very highest ranking.
Barracks are in High Guard 1dt per crew so no you don’t have to have 2dt per person.
I can quote the rule again:Other military personnel is crew on a naval ship.
BARRACKS
Ships designed to carry large numbers of troops tend to use barracks instead of staterooms. A barracks may only be used to carry soldiers, basic passengers or other personnel who will put up with cramped conditions. This includes marines, ship’s troops or other military personnel who have no other function aboard the ship.

Sure you can do it that way, but then you have to add mess halls, rec areas, corridors, and freshers manually, all with their own costs and life support. See T5. You still have to have a lot more than 1 Dt/crew if you want the ship to actually function.In generic terms you are absolutely correct. But if you like that sort of specificity or description wise, it isn't.


Except that the word Passenger is not used rigorously in HG2022 (or across the other documents). On that basis High and Luxury staterooms can also only be used for Passengers. Cabin space talks about crew but also defines the cost and space requirements in terms of passenger. Passenger can mean a paying passenger in some specific contexts, but is often just a unit of accommodation.
Who said they are only allowed for passengers?Except that the word Passenger is not used rigorously in HG2022 (or across the other documents). On that basic High and Luxury staterooms can also only be used for Passengers.
They are just "better" staterooms, also giving a bonus to seeking passengers, similar to T5 Demand.HG'22, p51:
HIGH AND LUXURY STATEROOM
These are similar to the staterooms detailed on page 24 but are trimmed in finer materials and offer more space for the occupant.
Cabin Space is not long term living space. Not needed for crew.Cabin space talks about crew but also defines the cost and space requirements in terms of passenger.
Yes, that is the old convention in Traveller, going back to the USP in LBB5.Are you suggesting that "marines, ship’s troops" are not crew?
HG'80, p51:
The crew numbers 45, plus 35 marines, and requires 4 single occupancy staterooms and 38 double occupancy staterooms (168 tons; MCr21).

Gunners are crew, hence:What about gunners? are they ship's troops?
If you man the ship and its equipment, you are crew.BARRACKS
...
This includes marines, ship’s troops or other military personnel who have no other function aboard the ship.
Of course you can house rule anything you like.I'd leave it up to referees and players to come up with a common view (or the source books if you are wedded to a specific setting). I am using barracks for enlisted crew.
The 57th century Imperial Navy isn't the 20th century USNavy...My personal experience is that even officer's quarters are pretty small and the extra space rank might attract tends to be in the messing areas instead (since they are shared and double as meeting spaces). The exception might be air force personnel as "we don't dig in, we check in".
Quite, and that is the standard one stateroom (4 Dt) per person.If each stateroom is a 2x2 box that leaves 16 squares. 4 for a corridor, 12 for a common area. Can you live in a 10' by 10' room that can reconfigure itself to be a bedroom, sitting room, and has built in fresher and entertainment, while the common area provides for more social activities.
Umm, not really. "Life support" is a mix of things - its the air scrubbers to make air breathable again, remove humidity, smells, et. al. It's a water and waste processing system that circulates your liquids throughout the ship. It's basically an amorphous concept. As the book tells us, life support is at the cabin level - literally and figuratively. EACH cabin has it's own air, liquid and waste filtration system. That's a silly idea - at least as far as we understand engineering today.Sure you can do it that way, but then you have to add mess halls, rec areas, corridors, and freshers manually, all with their own costs and life support. See T5. You still have to have a lot more than 1 Dt/crew if you want the ship to actually function.
It's sooo much easier to allocate 2-5 Dt per person, and then draw the deck plans as you wish...
Do you really want to have to specify all of this for a small tramp freighter, like in T5?
View attachment 7162
Just to house a small crew, some troops, and some passengers:
View attachment 7163
There are no benefits to non-passengers so crew use is contra-indicated (if it provides no benefit and costs more the military generally don't do it).Who said they are only allowed for passengers?
Why is it not needed for crew? Small Craft p29 for the transporter has:Cabin Space is not long term living space. Not needed for crew.
They do allow extra space allowing crew and passengers to move around in the craft, as opposed to sitting strapped down in an acceleration couch.
This is not the way MGT2 does it. Refer to the Gazelle Close escort HG2022 p181. This has only 5 staterooms plus 12 barracks. The crew complement is listed as 20. That indicates 2 single occupancy stateroom, 3 double occupancy stateroom and everyone else in barracks. My money is on the gunners being in barracks (since they are less frequently called to duty), who the other 4 are is open to question - maybe the Maintenance, and three of the Engineers are enlisted?Yes, that is the old convention in Traveller, going back to the USP in LBB5.
View attachment 7164
45 crew, plus an extra 35 troops.
They even have different hit locations in the combat system...
Gunners are crew, hence:
If you man the ship and its equipment, you are crew.
Since my interpretation is from a published design then it isn't a house rule.Of course you can house rule anything you like.
I wouldn't know having never been part of either. HG however does not just apply to the Imperial Navy.The 57th century Imperial Navy isn't the 20th century USNavy...
Neither would I. I am just using my experience of military procurement. Cost without benefit is rarely acceptable.I wouldn't use accommodations aboard an ancient galley as a guideline to current warships, nor would I use current wet navy ships as a guideline for spacecraft in the far future.
As it is for Marines, they are technically passengers on a military ship.
Marines do damage control, operate Turrets and other weapon systems. So it is okay for Marines who do other things on a ship to be in barracks but sailors who are also military and the same rank as these grunts get to ignore rank and get privileged housing. You’re spitting hairs and apparently know nothing about how military and navies work. I was in the Army and have friends in the Navy and guess what marines and sailors get the same housing barracks. Your not being very realistic with your argument
You do anyway what do you think “Common Areas” areSure you can do it that way, but then you have to add mess halls, rec areas, corridors, and freshers manually, all with their own costs and life support. See T5. You still have to have a lot more than 1 Dt/crew if you want the ship to actually function.
It's sooo much easier to allocate 2-5 Dt per person, and then draw the deck plans as you wish...
Do you really want to have to specify all of this for a small tramp freighter, like in T5?
View attachment 7162
Just to house a small crew, some troops, and some passengers:
View attachment 7163
I’d say the difference as i pointed out in my original posts is military vs civilian, the scouts are a civilian organization yea they have uniforms and some military like aspect but they would be closer to police or firefighters not military. It takes discipline to live in tight barracks type situations but than that’s the military they never said you’d get luxurySay you have 4 staterooms - the typical scout - that is 32 deck plan squares.
If each stateroom is a 2x2 box that leaves 16 squares. 4 for a corridor, 12 for a common area. Can you live in a 10' by 10' room that can reconfigure itself to be a bedroom, sitting room, and has built in fresher and entertainment, while the common area provides for more social activities. Note the deck plans area assuming all the life support gubbins is included in the underfloor and overhead "void spaces" since you don't need to allocate an area as a life support system plant room.
Actually no barracks are listed as 1dt per person in HG 2022For a barracks you maximise the bunk space, remove the corridor and make it open plan, but you are still allocating 2 displacement tons per person as a minimum , just describing it differently.
Not really marines do damage control run turrets and other weapons systems. Most naval vessels have a marine component even if they are not an invasion craft and no one on a military vessel does nothing. Like I’ve said before I have friends that are or were in the navy including a friend that spent the better part of 8 years on an aircraft carrier. The carrier wasn’t designed for troop landing but they had marines and they had jobs on ship. There are reasons why Star Marines have both Gunner and Electronics among their possible skillsAs it is for Marines, they are technically passengers on a military ship.
No ones talked about Hot bunking that’s misleadingThere's always hotbunking.
I'd suppose, in extreme cases, three shifts, and sharing.
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Than remove Star Marines from the game because they are not passengers but use barracks