bluekieran said:
Yeah. My thought was that it was one way, and they changed it to either add or remove the initial +1 EDU, but missed part of the edit. Most likely they removed it, as the skills you get from academy balance out the lack.
Hard to say without a ruling from the publisher. Here's how it works out by the rules in my version:
Attend university: +1 Education, [Skill]-1, [Skill]-0 (choose any two skills)
Attend and graduate university: +3 Education (+1 to attend, +2 to graduate), [Skill]-2, [Skill]-1, career bonuses for many careers
Attend military academy: [Skill×6]-0 (Service Skills only)
Attend and graduate military academy: +1 Education, [Skill×3]-1 (chosen from Service Skills), [Skill×3]-0 (Service Skills), better career bonuses for associated military career only
So, which attendance skills are better?
• Any skill at 1 and any skill at 0, or
• Six Service Skills at 0?
And which attendance and graduation skills are better?
• Any skill at 2 and any skill at 1, or
• Three chosen Service Skills at 1 and the other three Service Skills at 0?
In either case, I think it's kind of a wash; you get higher level skills and more choices with university, but more total skills with military academy. Graduation career bonuses are similarly a wash, with more choices from university but better bonuses with military academy. But if you already want to go to a military service, military academy wins. Failing to graduate is worse for military academy than for university.
Based on that, I'd say it's reasonable for the Education gain to be equal for attending, and larger for graduating university.
So my interpretation based on what we have is that the rules should be:
• University, +1 Education for attending, +2 more Education for graduating, and
• Military Academy, +1 Education for attending, +1 more for graduating.
As a house rule, I might split university attendance without graduation into washing out after two years (+1 Education, two skills at 0) and sticking it out for four years but not graduating (+2 Education, skills at 1 and 0), so that there's middle ground between the four years for +1 Education and skills at 1 and 0 for attending and the +3 (total) Education and skills at 2 and 1. That seems to represent actual university more closely, and I don't see a problem with characters having terms other than four years.
As an additional house rule, I might add graduate school, which can raise a skill from 2 to a higher level (and maybe raise another incidentally) and grant another point of Education. It can be done in a two year term, or a longer time during another career for subjects related to the other career. I could also add medical and law school, but medicine seems like a life-long career rather than pre-adventuring careers (and law more an NPC career) so I'm not sure I'd want to bother writing them out.