I'm getting close to a point in my campaign where space combat is going to become an issue, and so I need to understand a few things about MGT's model for the ship's computer and the software it runs, and how that all relates to the combat sequence.
CT had a "computer reprogramming phase" during the ship combat sequence which let you define which programs were available for the turn in memory, but the computer could only "run" a subset of those programs in each phase. You couldn't even fire the guns without certain packages loaded, and you needed "Gunner Interact" to allow a human to operate the turrets. In other words, CT computer software both enabled you take certain actions and gave bonuses to those actions. A rating 2/4 computer could hold 4 programs total in a turn, and run any 2 of them in a given phase, such as (Target+Gunner Interact) during the firing phase, and (Maneuver/Evade+Anti-Missile) in the maneuver phase. You changed which 4 programs were available each turn in the "reprogramming phase", which was meant to represent swapping out program disks or something archaic like that.
MGT doesn't work like that, though exactly how MGT computers work seems a bit mysterious to me. Does MGT software "enable" actions, or does it mostly give bonuses? That is, can I fly my ship and shoot my guns without any software loaded? The greatly abbreviated list of options in MGT has me thinking the latter, though my CT training draws me to the former.
So, do MGT computer ratings work like CT ratings in the sense that it's the maximum rating that can be run at any given phase, or is the rating of software that can be loaded in a turn? Can my Model/2 run Evade/1 during maneuver phase, FiCon/2 during shooting phase, and Auto-Repair/1 during the repair phase? It could (within limits) under CT, I'm just trying to see how it is meant to behave under MGT.
And one more thing: Evade, which permits a number of -1 dodges per rating. Is this in ADDITION to the thrust-based dodge roll? Or is it only for cases where you don't have a pilot available?
When converting my ideas from CT, should I be thinking in terms of "hiring" and Expert/Pilot package to replace CT's "Maneuver" program, or an Expert/Gunnery to replace "Targeting"?
Any insights on how MGT ship software works, both in the actual rules and any house rules would be appreciated. I've found the MGT computer rules in general to be both the most interesting and confusing upgrades to CT in MGT.
CT had a "computer reprogramming phase" during the ship combat sequence which let you define which programs were available for the turn in memory, but the computer could only "run" a subset of those programs in each phase. You couldn't even fire the guns without certain packages loaded, and you needed "Gunner Interact" to allow a human to operate the turrets. In other words, CT computer software both enabled you take certain actions and gave bonuses to those actions. A rating 2/4 computer could hold 4 programs total in a turn, and run any 2 of them in a given phase, such as (Target+Gunner Interact) during the firing phase, and (Maneuver/Evade+Anti-Missile) in the maneuver phase. You changed which 4 programs were available each turn in the "reprogramming phase", which was meant to represent swapping out program disks or something archaic like that.

MGT doesn't work like that, though exactly how MGT computers work seems a bit mysterious to me. Does MGT software "enable" actions, or does it mostly give bonuses? That is, can I fly my ship and shoot my guns without any software loaded? The greatly abbreviated list of options in MGT has me thinking the latter, though my CT training draws me to the former.
So, do MGT computer ratings work like CT ratings in the sense that it's the maximum rating that can be run at any given phase, or is the rating of software that can be loaded in a turn? Can my Model/2 run Evade/1 during maneuver phase, FiCon/2 during shooting phase, and Auto-Repair/1 during the repair phase? It could (within limits) under CT, I'm just trying to see how it is meant to behave under MGT.
And one more thing: Evade, which permits a number of -1 dodges per rating. Is this in ADDITION to the thrust-based dodge roll? Or is it only for cases where you don't have a pilot available?
When converting my ideas from CT, should I be thinking in terms of "hiring" and Expert/Pilot package to replace CT's "Maneuver" program, or an Expert/Gunnery to replace "Targeting"?
Any insights on how MGT ship software works, both in the actual rules and any house rules would be appreciated. I've found the MGT computer rules in general to be both the most interesting and confusing upgrades to CT in MGT.